Dungeon Defenders

Dungeon Defenders

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Valk Jan 11, 2014 @ 6:13pm
Best DPS Huntress Gear?
I was just wondering what the best weapon and armor would be for a dps huntress.
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Showing 1-7 of 7 comments
TRIPLE AAARON Jan 11, 2014 @ 6:21pm 
trans gear blasticus or pawn shot maybe get prop cat
Softspokenman Jan 11, 2014 @ 6:56pm 
blasticus is weak your thinking of a blaster it looks the same but is much stronger
Der Hexer Jan 11, 2014 @ 6:59pm 
prop cat is useless as well on NM (beside LAB assault and stuff) - pick a good DPS pet on NM instead
AvariceSyn Jan 12, 2014 @ 3:07am 
As said above, trans set, blaster rifle/pawnshot (I personally prefer blaster for its speed and piercing), and Cat/DPS pet. Cats are acceptable if you don't have a DPS pet with over 300 upgrades and if the cat's boosting stats are exceptional. As far as which pet, it's really a matter of preference.

Seahorse: 3 projectile piercing poison
Djinnlett: 4 Projectile piercing all elements
Dragon: 3 projectile AoE fire
Serpent: 3 projectile AoE Poison
Hamster: 3 projectile piercing neutral
Cowboy Monkey: 3 projectile piercing neutral that also heals
Goblin Cupid: same as monkey
Mega Chicken: Does both melee and ranged damage, neutral with AoE in 4 projectiles, I believe. Argueably the best DPS pet available.

The most common of these are going to be seahorses and dragons. Good hamsters are hard to come by since they can't be farmed out with good stats from survival. Monkeys, Cupids, and Mega Chickens are extremely difficult to come by due to their difficulty in finding. Monkeys are from survival in karathiki and akatiti, cupids from Sky o Love challenge, and Mega Chickens from Ultimate Defender achievement or from Tinkerer's Lab survival. Mega Chickens average about 2-3 cubes depending on their starting stats, and I've seen them go as high as 10.

You'll have better luck finding the best of these items on the official dungeon defenders forums, btw.

Also good items to have:
Wolfhunter aka Mana bows: 5 projectile double element (or double lightning) wall piercing
BF Drill: Large AoE guns, deal moderate damage depending (upgrading projectile speed seems to increase the range)
Genie: 200+ ups should get you around 38k-ish depending on what it's starting stat is. Good to have for infinite invise, survival upgrade&repair, and hawkshot
Mainman Jan 12, 2014 @ 4:13pm 
Seahorse has 6 projectiles. Cowboy monkey has one projectile, but huge range. Mega chicken has the melee AoE attack as well as 3 projectiles for ranged attacks. I use mega chickens mostly because they are not too difficult to farm from insane HC tinkerer's lab and the damage they do is not elemental damage. While farming mega chickens you also get blaster rifles. Seahorses work great too and easily beat dragons, djinnlets, hamsters, serpents in DPS, though they dont work on poison immune mobs.
Qwerty Jan 13, 2014 @ 7:50am 
blaster rifl when moonbase is released hyper rifles, prop cats by far are bets dps when you have gear, when your sub 3.5k attack power chickens and seahorses are a ok choice
Tydo Jan 13, 2014 @ 10:54am 
Originally posted by Qwerty:
blaster rifl when moonbase is released hyper rifles, prop cats by far are bets dps when you have gear, when your sub 3.5k attack power chickens and seahorses are a ok choice
Agree, cat depends on your dps. No point in wearing a cat that doubles your dps, if a dps pet is a bigger improvement, which it frequently is, except perhaps when you need to snipe copters.

Think you are too optimistic about moonbase. Ranked is not likely (if ever) getting anything until DD2 has been shipped. We arent even getting something as trival as a lift of the 600M mana limit. I can understand the 2B hard limit (some dimwit didnt plan ahead and used a signed 32bit int, requiring a rewrite and database change = not happening soon), but holy crap they wont even lift the 600M cap, there is simply no good excuse. Could be 999,999,999 (9 digits like in 600M) a 55% improvement or 2B (~233% improvement over 600M) like the 'hardcap', with miniscule effort.
Its like changing "#define mana_softcap 600*10^6" to "#define mana_softcap 2000*10^6" in the relevant header and typing 'make' and then pushing the updated binary on steam.

Though if they go at it, it would be good if someone also lifted inability to set the texture pool size (and mipmap parameters) in the UDKEngine.ini - they are getting ignored and overwritten if you do.
It is pretty blatantly showing on Tinkers that it is using lowres textures (or highorder mipmaps) while the graphics card has plenty of unused RAM, to cope with a texture usage on that map that exceeds the pool (shameful that this passed QA, breaking texpool limits is such a performance nono that you code checks for it and resize/remake to fit).
Pool is currently limited to 158M (+ whatever for buffers, meshes, lightmaps) targetting a somewhat stoneage 256MB limit. Even 3 years old budget cards have 512MB.
No doubt all the resultant texture swapping and recalculation of MIPMAPS is part of why tinkers slows down so much, even on beefy rigs.
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Date Posted: Jan 11, 2014 @ 6:13pm
Posts: 7