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he is one of the most valuable end game players just put his minions on a buff beam and you can win the entire campaign on nmhc the proof of this is the achievement Mythical Real Time Strategist
Try flash heal :) none is faster, pet damage, you should not bother with dps pets at all on a summoner
Edit and if for some reason u do wantt that, use one cat and one chicken
They heal themselves, and make end game easier then it should be, much much much too easy really
in insane mode i believe his towers do less dmg than the other characters.
however, in nm his towers do the highest dmg i believe.
pets on summoners do reduced dmg think about 1/5 not 1/2 of the orignal not sure though.
in nm pets and towers do more dmg than in inasne just incase you never knew.
mostly summoners towers are used to build self repairing walls just put a mage there and a strenght drain aura (with "slow+electric) and w8 forever for them to die and add a buff beam to the mix to make it even better.
his cast rate is indeed the worst however u dont realy need it that much <_< mostly use a genie and a monkey(highest pet range) to get mana from afar and even while upgrading stuff if u planing for a hyprid. further u can upgrade things using overlord mode <_< and flash heal covers over the repair.
for the scale i believe his minions hp and dmg do scale well not sure though.
Let's add some of my thoughts specifically to some points of the thread:
1) False, not half, but 75% of actual damage.
2) Ever heard about Flash Heal?
3) False, minions are indispensable in the late game parts.
Anyway, try to get some knowledge or play the class properly for some time before posting only negatives. http://dungeondefenders.wikia.com/wiki/Scratch%27s_Summoner_Guide
Also I don't get why would you "hate" Summoner that much after just ~200 ingame hours. You probably didn't experienced those difficult late maps properly.
Dmg of a melle chicken with 33982 base and 489 hero dmg on a non geared and respected hero wearing non super legendry customs were used in the testing:
1- Monk 851,810
2- Jester 537,796
3- Barbarian 453,741
4- Squire 438,092
5- Mage 437,556
6- Ev 384,998
7- Summoner 198,977
:3
and he didnt say he hated summoner :P he was just wondering why other players hates him ^^
As a few people already said. Summoner is not required for beating the latest maps on NM but it makes it so much easier. To be honest I mostly build with a Summoner, Monk and Series EV.
You want to equip your best tower armor on Summoner and Monk. A Series EV without any gear boosts your defenses by 3.5 times. So you could also use a DPS Series EV to build Buff Beams.
However, I strongly advise to create specialized heroes before you start with hybrids ;) You can beat the game with three low/mid-geared heroes. Summoner and Monk will be specialized as tower heroes, Series EV doesn't need any gear as already said. As DPS char you play either as DPS Melee Monk or as DPS Jester. It's cool to have both though. Jester is a specialized Upgrader and supports your towers greatly with the Wheel O' Fortuna.
Once you get into the game and into Nightmare difficulty you can start with creating other specialized heroes or with a 2nd set of heroes - your hybrids :)
And in case you still doubt that Summoner is a really cool hero, take a look here ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=216908696
1) Okay, not as bad as I thought
2) Excessive spam when kobolds don't get sniped by archers
3) Thats good to hear
I don't hate the bloody summoner, I love him! I am just confused as to why everywhere I read about him, people point out these absurd negatives that I thought didn't even exist. I can understand not summoning an ogre in 3 seconds, but the repair time being nerfed into the ground?
The damage nerf on the pets staggers me, as I thought that was how he made up for not being able to use a weapon of any sort, its not like he can aim with the bloody things. (Yet)
I had intended to solo using him and just RTS my way through the world, now when I look at those negatives and the NMHC stuff, it looks more and more like the game is shoehorning my favorite class into a support, or ladder for the other heroes to stand on.
I've got a dps monk, builder apprentice, and hybrid countess in training right now. I can see the usefullness in having heroes that are great at doing something, as opposed to being a 'meh' jack of all trades.
The only reason I thought a hybrid was viable is because I thought that I could dip into combat to sweep up some mana really fast or to deal with necro-clusters. The countess' charge looked like a brilliant skill - rocket in doing great damage/hallway clearing, run back as mana crystals get sweeped up around ye.
It looks like everyone is saying a hybrid's towers are garbage and they can't survive in combat long enough to spend their mana. Then thats a bloody waste of skillpoints and I'm a crazy tosser with a side-order of fries!
Side note - Can the Summoner's pets attack bosses? I was hovering like an annoying fly infront of the ancient dragon, and my pets were just lookin' about the battlefield occassionally saying 'pwetty colors!'
Summoning speed can be slow, but you can summon 1 of each type of minion at the same time (in Overlord Mode) so you can just build your army of Archers while your Ogre is summoning.
He might struggle solo compared to other builder classes, but end-game no class can really solo defense maps anyway.
EDIT: I didn't want to say that you hate the Summoner, that's why I put it into quotation marks, if you understood that like that then accept my apologies.