Dungeon Defenders

Dungeon Defenders

View Stats:
Polybius Boss Rush Kraken
So, I have been playing a lot of Polybius lately, trying to beat it. We can do the Crystal Hunting bit easily, Survive the waves easily, defeat the Krakens easily, but the boss Rush wave. We can kill 3/4 but the kraken there, just doesnt want to die. We got all the Tentacles except 1 down, then they ALL grew back.
It feels like it just doesn't take any damage sometimes, is this a bug? or is it deliberatly a s**t c**t? I know we have the actual Polybius or whatever its called then the Monk after that.

So how do you lot who farm that god-forsaken map do it?
Originally posted by 🐇:
Once you've damaged a kraken tentacle, you can't damage that tentacle or any other for another 250 milliseconds. This means you can only damage one tentacle at a time.

Most staves hit twelve times (six for regular damage, six for elemental), but only the first of those twelve can hit a kraken tentacle. The one shot that hits is always the base damage, because that hits first, NOT the elemental damage. As a result, elemental staves are useless against the kraken tentacles. Regular staves are better, but still bad. The only staff worth using against kraken tentacles is the ember sceptre, because it does all its damage in one hit.

The kraken can't be damaged by EV beam. The tentacles and body are both invulnerable to it.

Each tentacle has an average of 51M health, for a total of 410M health. This can go fairly quick with an ember sceptre, especially with hero boost, but can take a very long time with a rainmaker, and is essentially impossible with a bloodshot. What were you attacking it with?

Here is a video I made of Poly NMHC:

https://www.youtube.com/watch?v=otnrX9nK6BI#t=9m
Boss rush starts 9 minutes in.
< >
Showing 1-13 of 13 comments
SCE_Genesis985 Feb 14, 2018 @ 10:20pm 
First off what difficulty are you playing on? only thing that sounds this hard in NM, and yes the BR kraken does move alot more frantic than the wave 17 kraken.

personally after doing several runs between NM and Insane, i havent found much differance between the rewards quality, on insane HC i still get ultimate rewards
stealthkiller22 Feb 14, 2018 @ 10:29pm 
Originally posted by SCE_Genesis985:
First off what difficulty are you playing on? only thing that sounds this hard in NM, and yes the BR kraken does move alot more frantic than the wave 17 kraken.

personally after doing several runs between NM and Insane, i havent found much differance between the rewards quality, on insane HC i still get ultimate rewards

wow so you are better off doing insane hc? do the weapons still drop high in tower stats?
The author of this topic has marked a post as the answer to their question.
🐇 Feb 14, 2018 @ 10:49pm 
Once you've damaged a kraken tentacle, you can't damage that tentacle or any other for another 250 milliseconds. This means you can only damage one tentacle at a time.

Most staves hit twelve times (six for regular damage, six for elemental), but only the first of those twelve can hit a kraken tentacle. The one shot that hits is always the base damage, because that hits first, NOT the elemental damage. As a result, elemental staves are useless against the kraken tentacles. Regular staves are better, but still bad. The only staff worth using against kraken tentacles is the ember sceptre, because it does all its damage in one hit.

The kraken can't be damaged by EV beam. The tentacles and body are both invulnerable to it.

Each tentacle has an average of 51M health, for a total of 410M health. This can go fairly quick with an ember sceptre, especially with hero boost, but can take a very long time with a rainmaker, and is essentially impossible with a bloodshot. What were you attacking it with?

Here is a video I made of Poly NMHC:

https://www.youtube.com/watch?v=otnrX9nK6BI#t=9m
Boss rush starts 9 minutes in.
Last edited by 🐇; Feb 14, 2018 @ 10:53pm
SerOffline-Alot Feb 15, 2018 @ 12:11am 
so basically, The Boss Rush Kraken is a S**t C**t who deserves to die, but only takes damage every quater of a second.

Thanks for the info.
Last edited by SerOffline-Alot; Feb 15, 2018 @ 12:24am
SerOffline-Alot Feb 15, 2018 @ 1:53am 
How do Fairies work? do they heal as a % of your total HP? or do they scale with Hero Damage?

(also, could ToW drop the Aquanos Core Drops, They are one of my favourite weapon sets, but they are quite bad from Aquanos)

Edit: I was attacking With a bloodshot at range, then a Fusion Rift when I was close by, so about 500k damage in bursts, friend had an Ember but was dealing about the same
Last edited by SerOffline-Alot; Feb 15, 2018 @ 2:13am
Black Mambo № 5 Feb 15, 2018 @ 2:28am 
Originally posted by SerOfflineAlot:
(also, could ToW drop the Aquanos Core Drops, They are one of my favourite weapon sets, but they are quite bad from Aquanos)
They don't, but I won't mind getting a few negative projectile Hydrostaffs. :B1: One has eluded me since long.
Last edited by Black Mambo № 5; Feb 15, 2018 @ 2:29am
SerOffline-Alot Feb 15, 2018 @ 3:00am 
Personally, I would like to see more maps with the Quest weapons. They are all very unique(and give me nostolgia).

also, how much HP do the bosses in Poly Boss Rush have in 2 player? the Goblin mech seems to not want to die without Ev Proton Blast+Cat+Hero Boost.
Last edited by SerOffline-Alot; Feb 15, 2018 @ 3:29am
Softspokenman Feb 15, 2018 @ 7:52pm 
Originally posted by SerOfflineAlot:
Personally, I would like to see more maps with the Quest weapons. They are all very unique(and give me nostolgia).

also, how much HP do the bosses in Poly Boss Rush have in 2 player? the Goblin mech seems to not want to die without Ev Proton Blast+Cat+Hero Boost.
What would be really nice is if the weapons where better balanced instead of having a few tower above all the rest to the point of them being useless or pointless
SerOffline-Alot Feb 15, 2018 @ 7:53pm 
Just allowing them to get to Ult++ would be good, don't want any lvl78's running around with quad caps xD

I know they can, I have(maybe had? depends if I sold it...) a leumarian Ult+. More regularly I mean.
Last edited by SerOffline-Alot; Feb 15, 2018 @ 7:54pm
Softspokenman Feb 15, 2018 @ 8:07pm 
Originally posted by SerOfflineAlot:
Just allowing them to get to Ult++ would be good, don't want any lvl78's running around with quad caps xD

I know they can, I have(maybe had? depends if I sold it...) a leumarian Ult+. More regularly I mean.
I have gotten more ult+-ult++ from lab assult than from any place and better ones to
SerOffline-Alot Feb 15, 2018 @ 8:54pm 
How often do you farm Lab? I find it the most tedious thing, it drains everything out of DD for me.
🐇 Feb 15, 2018 @ 9:43pm 
I've done a lot of lab, but right now I'm not doing any at all, and I have no plans to do it again, really.

Lab is pretty mindless and I can do something else (like watch Netflix or something), so I don't really mind doing it. It just feels kind of feels like a waste of time in retrospect. Moonbase is a better armor farm (best in game by a large margin) and it's much more AFKable.

Lab is only competitive if you do 6-player and have one character type hosting. It works like this:

- Host uses all huntresses.
- Everyone gets huntress weapons only.
- Because the item pool is now smaller, you get 2x as much armor.
- 2nd account can join with jester, and they still only get huntress weapons.

So that gives you 3x the armor compared to 4-player solo lab with jester, but even then Moonbase is still better.
Last edited by 🐇; Feb 15, 2018 @ 10:07pm
Black Mambo № 5 Feb 16, 2018 @ 4:18am 
Originally posted by Plane Event Host:
- Host uses all huntresses.
- Everyone gets huntress weapons only.
So its like ToL then? Host class decides weapon drop on other chars and players? At least that's what I think is the drop criteria in ToL. Or used to be from what I remember.
Last edited by Black Mambo № 5; Feb 16, 2018 @ 4:19am
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Feb 14, 2018 @ 9:36pm
Posts: 13