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1. ToT
2. Sea Turtle
3. Pirate Skelly (cap is 650 as opposed to 600 on Skelly)
4. Skelly
5. Kobold
6. Turtle
7. Giraffe
Speed Bonus:
ToT = 1.45x
Sea Turtle = 1.25x
Pirate Skelly = 1.15x
Skelly = 1.15x
Turtle = 1.25x
(Source)
Best difficulty to farm Skellys:
- Pirate Skelly = NMHC. At least I've only done this on NMHC, and haven't had a bad one, almost always I get 2 or 3 1 or 2 capping ones with good side stats.
- Regular Skelly = Insane(+HC). NMHC Skellys roll like crap. Same as Kobolds.
- Sea Turtle = No Idea. Haven't attempted the map on Survival so far, maybe someday. But if it rolls the same way as Animorphic Embers, then NMHC is the best place to farm them.
The sea turtles are also 90, but they're very hard to farm for what they are. I haven't seen anyone using them yet, but they're a bit better than moons because they can hit 725 on spawn (upgrade cap is still 700) and they add a movement speed bonus.
The moon pet is 80% gravity and it multiplies, so a summoner with two has 64% gravity.
I have a few that alright, but only 1 that is actually any good. They are cool and yea, you hardly ever see them.
Is there a practical use for it though? I feel like maybe the low gravity effect could be made global to benefit other players. Then there would be reason to use it for its unique effect. Right now it feels like a slightly better Kobold.
There are practical uses for low gravity, but not very many. It makes cheesing Silent Night on Barbarian slightly easier, for example. I agree it feels like a slightly better kobold at the moment.
Your list seems a bit off in my opinion. I think it should look like this
1. ToT
.
.
.
.
.
.
995. Sea Turtle
996. Pirate Skelly (cap is 650 as opposed to 600 on Skelly)
997. Skelly
998. Kobold
999. Turtle
1000. Giraffe