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EV buff beams do use all the stats, however buff beams scale so poorly it honestly doesn't matter. After about 1k in each stat you won't see any noticable increase. Most just put all their points into tower HP, since walls and more so refelects only scale off of it.
Outside of the Harpoon Turret, squire towers are not really used late game. Tower damage, rate, and some range is really what you want on a late game squire. Get tower hp as needed.
Jester's Wheel O' Fortuna stats increase the effect of the rolls. Not sure about the less useful ones, but for heal all, %damage and %kill it does. You can test it in the Tavern on the target dummies.
Lightning towers are indeed very strong at the moment, some players don't like it and refuse to use them. Play the game how ever you want to, personally I've embrased their power and enjoy making new builds that maximize how many I can get down.
DST, eh.
Mages will heal themselves if their hp is low enough (80%?) Unless they are dying I wouldn't worry about repairing them over and over. They lost some hp once and it can happen again, causing them to cast heal.
Det-time is increased by buff beams I think.
Beams -
HP adds damage resistance so they take more damage.
Damage is self explanitory. It multiplies damage.
Attack rate multiplies tower attack rate.
Shock beam/ the blue one, extends the atm radius of the towers.
At 500, archers will have their range of the arrows capped.
Harpoons have a lot of HP already, so speccing into damage/atk rate would be best. Mostly into damage though.
wheel of fortuna or ability 2, has a stat cap of 3762(or something like that) where you do 50% damage with dmg all and 75% health with heal all(includes towers). It starts at 30% and 50%(?) respectively.
LTs are OP. Using them in any build greatly decreases difficulty.
DSTs are useful but usually arent necessary.
Mages do heal themselves, but have less HP than archers and they heal as a % of total HP(6.8% i think). Therefore 2 mages does the job if you have the MU to spare.
@Serofflinealot - The statement "HP adds damage resistance so they take more damage."
Meaning any tower added to beam or just beam itself? I am assuming the 1st part.
Yea the mages was more an observation. Since they do have less hp I would think they would fill their hp when they healed the minion wall as my archers usually have 30% or so more hp.
If the cost of the dst was on par with a harpoon or lightning, I might use it more.
BTW, if a jesters extravagant present (4DU) opens up to a much more expensivce DU tower, does the DU account for it and change the sum accordingly? Or is it a chancy way to get a deal on DU points? Would be amazing to get a couple LS and DST from it at a reduced price.
Its tidbits like this that will help alot to get over/thru the wall.
Edit - does that mean rate is a constanct 1 tick per sec or similar?
http://steamcommunity.com/sharedfiles/filedetails/?id=823225280 This guide should give you some idea on why tower stats matter very little when it comes to the buff beam.
The buff beam gives towers resistance, for auras I'm not 100% on this but I think it reduces their drain rate, making them last longer i.e. giving them more effective hp.
Radius (2000-2500 ish) > HP/dmg> rate
You’ll want auras of a certain size in order to cover enough space for most maps. It’s flexible depending your own build and taste, but I’d say 2k is a good target.
Dmg>HP (or HP>dmg) >radius
Strength drain % and ensnare slow cap out early, but you still want to boost damage for your electric aura. Electric aura is actually really good and will be your most reliable and du efficient trash mob clearer. That said it’s a huge pain having to repair str drains (ensnare and electric will last longer) all the time so what I did early on was spec my gear into aura tower damage but dumped my hero points into tower hp. Once I got better gear that had good tower hp, I respec into tower dmg to maximize electric aura damage.
(Tested on Survival when there were stuck mobs on map, and SD is going down. Heal aura just needed repairing on Akatiti even though I hadn't touched it...)