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SL Huntress actually has more HP than Tuxedo Ranger. His main advantage is that he does more damage and has better pet damage scaling. Besides that, he also looks stylish.
My ranger is an AFK-only monkey ranger for Volcanic Eruption. I use huntress for anything else.
For Old One fight I prefer SL Huntress becasue that little extra speed means you can dodge or get out of a sticky situation quickly. Not to mention you can go through all the 3 cycles with her invisibility on, so you don't have to worry about mobs attacking you and blocking you out. Ranger Invisibility on the other hand drains out before you even reach the head/face level on the 1st cycle. Its just trash with the amount of mana it consumes. Not to mention it also has a higher cooldown time for his invisibility field compared to Huntress's.
For bosses like ToL Cupids I prefer the Tux Ranger because more damage and if you're like me using the old-school builds, then on the Boss wave you barely have to move, so more damage output is preferable.
For running around in public games killing trash mobs I have a Outlander Ranger with a flamethrower.
I use my SL Huntress more often than the Rangers though. SL Huntress is just too good overall.
Is the the flamethrower the core drop weapon from Aquanos or reward, BM#5? I used to use a depth charge just for fun, but I noticed the core drop version of the depth charge absolutely sucks since it never has any projectile speed so it has awful range.
Make Ranger invis the same as huntress. Afterall, it is the same ability.
edit: the rangers Ab2 gives himself, nearby allies AND hero defenses invis. But defenses can still be seen. Probably if there is nothing nearby.
I don't know if I understand this last part you wrote. Yes, it makes defenses invisible, and that causes them to lose aggro, so ogres walk directly to your cores and destroy them. In other words, you can lose a map just by turning this ability on. It also interferes with Huntress invisibility and costs a huge amount of mana.
Under most circumstances the Ranger invisibility is considerably worse than useless!
now unless your minion wall for example is not blocking enemies path to the crystal then it a different story cause they will still follow that path the ability is somewhat situational depending on the type of build used
alot of the mobs i was killing was dropping alot mana aka the ogres and harbingers
Also the mana costs for having it AoE and keeping others as invisible isn't viable for most Bosses. Also the fact that hardly anyone will stay inside your InvisField when they can go hug bosses and do their thing. In fact most people just run around doing their own thing so even from that perspective it is just useless.
On topic of tweaking/improving abilities for alternate characters --
1. https://dungeondefenders.com/1/topic/139746
2. https://dungeondefenders.com/1/topic/146240
3. https://dungeondefenders.com/1/topic/144691
4. https://dungeondefenders.com/1/topic/152750
(I might be forgetting out one or two more threads!)
Try it on a map like CD Old One phase where mana is scarce.
i wouldnt say it 100 percent useless like what people are saying in here
The only time you would want them to lose aggro from towers is when towers are being whacked and are critically low HP so that gives you time to repair(early NMHC scenarios).
In that case, why are you not using some other and better support character than Ranger... like I dunno... a Monk, or even an Initiate? So that ability is pretty much useless in its current state.
Except, no one really uses those other classes becasue the base classes already outclass them in more than one ways.
Have you seen people use Initiate as a support booster on Boss fights?
Or Countess as primary DPS? Or maybe... Adept as primary DPS?
I haven't. Some solo players like me that like to have fun with characters aside I don't see people using those "many different classes" to play the game, at least on NMHC public games.
Why? Because most of them are trash for even being half decent support classes in early-mid NMHC games.