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An increase in DU will only throw away alot of the difficulty of the game imo...
ps: you dont have to use the whole du in order to win anyway...
Part of the fun with playing with friends is having everyone involved and having fun the whole time.
And if want to comment on how much DU is needed on a map, might want to consider ones stats in that as well. As at lower stats you often need to use up more of the DU in order to clear a map. And there are certain points in the game where that becomes quite evident, such as the transition from insane to nightmare for a newer player that didn't get carried into and/or given Trancendent or higher quality gear.
So its not really a question of how to find a way to mess with DU/MU and enemy scaling, but how to allow more people to participate in each phase of the game at the same time. The most obvious way is tweaking the DU/MU in some way, along with some tweaks to enemy scaling, so can allow more people to build while also bumping things up to warrant the extra DU/MU. Some of the enemy tweaking could be like how Hall of Court gets Ogres from the both directions with 3+ players, but only one direction with 1-2. There are a few other levels where the extra Ogres come from odd directions with 3+ people, and that can really change up how one has to build a level when on the lower end of stats.
If the number of players present increase the MU/DU, then what happens if a player leaves after placing defenses?