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They definitely could be given a navigation route. No disagreement there. I loved the game. At the time it was very impressive. I'm just saying that I've seen many posts by some that they had AI. That doesn't make sense to me from my memory. It's possible that on another system, perhaps the Amiga or Atari ST, if that was available, that they had more AI. I don't know. For that matter, i'm not absolutely positive which system I played it on. I had some Atari consoles, also a Atari 1200XL, Amstrad PC, etc. I know it was never on the Intellivision, don't recall it being on the Adam or Colecovision. Etc.
But at least in the original Carrier Command it was an omission by design. I don't think it is an intended design in the CCGM of today. The lack of AI on the Mantas and Walruses in the old CC was certainly not much of an issue, and I believe they gave alerts as to when they were under attack etc.
Hostile Waters definitely had complete AI if you installed the "souls" of a particular soldier in the appropriate vehicle. That was a major advance. The AI was competent, you could always do a bit better if you handled that vehicle itself, but the AI was a good wingman and had no trouble accomplishing most tasks with adequate efficiency. Example, Ransom was a good Helicopter assault pilot, Patton was decent with the afv's, and so on. So Hostile Waters had more than a navigation system for its vehicle AI. Borden was capable with the transport helicopter, etc.
If I may, if you continue to read this thread, I would ask several questions of you, if I may:
1) The recent patch to something like 1.07025 from 023 supposedly broke your excellent mod. How is progress going on your updating your mod to work with the latest patch?
2) I've asked this many times, but your expertise is the one I would go with -- if I patch from the 1.02 off Gamersgate and then with 1.07 sdk, etc -- is that sufficient? What is the best way to patch it? I intend to install, patch, and play the Gamersgate and 1.07 fully patched version for Spring break in April.
EDIT IN: I mean normally if you patch with an SDK version, since it is unpacked, that has everything and overrides everything else, in MOST games, but there are exceptions. In addition the .exe is not necessarily updated. Some games you need to go with 1.00 to 1.01 to 1.02 etc, some are all inclusive, some are sort of in-between. Like a certain version becomes patchable and then you patch with any later patch from there, which seems to be the situation in CCGM, but Bohemia Interactive is one scary place. There are more versions for all of their games than most entire catalogs have for some game makers.
3) If you wish to divulge, are you the same Species who also tends to post on Gamersgate tutor questions decently often? If so, you do an excellent job and are very concise, even though you obviously go out of the way to help.
About the Deadly Islands mod, I have the mod updated for the new beta and almost ready to post, just need some more playtesting and it will be good to go.
About patching, I only did a clean re-install once where going straight to the latest version didn't work (only for me it seems), I would get a crash on launch and I had to install the pervious patch first. I spoke to one of the devs about it and at first they couldn't understand why I had to double patch, then they figured it out and updated the patch, so clearly they do intend for only one patch to be needed. I think if you do the update and the game launches and reports the correct version, you should be ok.
I don't use the SDK in the current beta, as the workbench crashes on launch for me since 1.07.0033, so I keep a separate full install of 1.06.0011 just for the workbench.
I don't know what Gamersgate is, so no I'm not the same person, unless it is just an archive of posts from other forums.
Gamersgate is just another place where you can download games for the PC. They have forums to help people with questions, called GameTutor, etc. It must be someone else then as they don't have an archive of other forum posts. Sometimes they have better prices than Steam, sometimes Steam does. Their catalog has a few games that are hard to find on Steam and vice-versa.
The reason is much more simple: BIS notoriously ♥♥♥♥ at vehicle AI. Watch Arma 1-3 and you see the same pattern (even if it was a different team).
It does suggest a mindset of trying to do the same thing again and learning from previous examples how to do it the wrong way.
Hope your forehead doesn't hurt to bad after that /facepalm. When you said BI sucks at vehicle AI, I also did /facepalm. So I guess we are even LOL.
I think they simply overtask their systems in place for AI. But I have no idea what actually BI does wrong. At least they aim high, leaving the pedestrians alive.