Automobile Tycoon

Automobile Tycoon

Chaonix Dec 20, 2020 @ 4:51am
lazy man's DETROIT
This is the old PC game DETROIT reskinned....and it's as ugly as ever.
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Showing 1-13 of 13 comments
Chris Koźmik  [developer] Dec 21, 2020 @ 9:05am 
Finally, someone knows what Detroit is :) Yes, it was heavily inspired by Detroit and you are like the first person who noticed it :D It's soo frustrating when people say it was a clone of some new game which was never any inspiration and no one remembers the old classic! And I can even live with the "ugly" part :D

I salute you for knowing about that old title :)
Chaonix Dec 21, 2020 @ 4:41pm 
Detroit was one of my all time favorites........I didn't mean to seem insulting, I just thought that you could have put a little more effort into the aesthetics of the game. I would absolutely buy this game if you gave it a face lift.
Chaonix Dec 21, 2020 @ 4:41pm 
When i wrote that post, i forgot i'm old....and that nobody knows about Detroit today.....lol
Chris Koźmik  [developer] Dec 22, 2020 @ 4:58am 
Originally posted by Chaonix:
When i wrote that post, i forgot i'm old....and that nobody knows about Detroit today.....lol
Same here. I tried to bring back the aesthetics of Detroit but... it turned out no one simply remembers about that game today :D So, instead of a nostalgic feel people perceived the UI as "outdated".

Facelift maybe, but in what direction? The game was my vision of the old Detroit, to bring back the old feelings I had playing that game but without the hassle and annoyances those old games had. Still I wanted to preserve the feel. But when it turns out players simply do not remember the original (way too old maybe?) it was a flawed design decision. What now, should redo it to make it look like a modern game? Not sure it would make sense, plus I don't really feel like it, it was Detroit I was in love with, so it would be me remaking it to something I do not enjoy. Which is not really an option.

Anyway, the game is finished. I don't plan to add anything to it (expect crtitical fixes if the need arises).
Chaonix Dec 22, 2020 @ 5:52am 
xcom-ish cutaway side view of office, ability to put your car designs in pre-made b roll and make commercials....IMMERSION! You code, I tell the story.....we'd make a good team ;)
HorseMeat Jan 27, 2021 @ 4:29pm 
Originally posted by Chris Koźmik:
Originally posted by Chaonix:
When i wrote that post, i forgot i'm old....and that nobody knows about Detroit today.....lol
Same here. I tried to bring back the aesthetics of Detroit but... it turned out no one simply remembers about that game today :D So, instead of a nostalgic feel people perceived the UI as "outdated".

Facelift maybe, but in what direction? The game was my vision of the old Detroit, to bring back the old feelings I had playing that game but without the hassle and annoyances those old games had. Still I wanted to preserve the feel. But when it turns out players simply do not remember the original (way too old maybe?) it was a flawed design decision. What now, should redo it to make it look like a modern game? Not sure it would make sense, plus I don't really feel like it, it was Detroit I was in love with, so it would be me remaking it to something I do not enjoy. Which is not really an option.

Anyway, the game is finished. I don't plan to add anything to it (expect crtitical fixes if the need arises).

A lot of people know it's a detroit clone, well before this particular person, that's why I bought it in the first place, it's just... a bit more fluffy and little less content filled than Detroit, which was the shame. What is missing (and I'm not the only one who feels this way) Is the customization that Detroit had.

Being able to pick the shape of my vehicle and have it affect the stats, was huge in detroit, because it wasn't the kind of thing that was done, back then. The problem with Automobile Tycoon is not that it's badly made or that it isn't stable. Because it's solid, and well done. It's just missing the SOUL that detroit had, and that soul was in feeling like you weren't just entering numbers into a spreadsheet and seeing how they calculated out.

Sure I could only have three different noses on a van, or five center pieces on a sedan, but they were mine to control. and I could see them. I could test the car with a little animation. I could make things to my satisfaction and see what it looked like outside of a sheet of paper.

That's where this game has fallen down. Honestly, truly. That's all that's missing to keep this game in the mediocre category, instead of the great category. And all of those things come back to the same thing over and over again, immersion.

Those little things, that seem so unnecessary, those are what pull people in, to play Detroit for 12 hours at a time (Which I still do, when the feeling hits me)

Detroit isn't forgotten, it's still very strongly and well loved by the abandonware community, lots and lots of people remember it and still play it. But that's the problem, why pay for an almost as good copy with less features, when you can have the old one, legally for free?
HorseMeat Jan 27, 2021 @ 4:42pm 
This:
https://youtu.be/Cb40rfBFLuc?t=330

and

This:
https://youtu.be/z82NgbvHSCw?t=235

This is all that's missing from this game, to make it truly worth the same 100s of hours I've poured into Detroit. Automobile Tycoon looks good, just as it is. Nothing wrong with the graphics, it's just missing these, if it's truly meant to be a modern Detroit.
Chris Koźmik  [developer] Jan 28, 2021 @ 1:06am 
Originally posted by Ashland:
Being able to pick the shape of my vehicle and have it affect the stats, was huge in detroit, because it wasn't the kind of thing that was done, back then.
That's the thing in Detroit I actually never understood and liked, I mean the shape was just a fluff that haven't really affected the quality of the car, to me as a player, it was pointless and I felt kind of cheated :) But I fully understand why one would like it, and in retrospection, I probably should have included it in some form. Yeah, probably such a game would do better as a mix of spreadsheet logic and graphical fluff.

Overall, I think that Automobile Tycoon is the last game of the tycoon genre for me. I doubt I would be making another tycoon (it's tempting of course but...). The reception of strategies and RPGs I make is so much better (by an order of magnitude) that there isn't even anything to compare.

But I'm still glad that there are fans of the old Detroit and I hope that with this game I brought you at least a bit of joy :)
HorseMeat Jan 30, 2021 @ 9:45am 
I actually had a long wonder about them once, and played a game of detroit where i tested every single different body change. Each one did have an effect.

Different rear ends changed cargo capacity (particularly trucks and vans) and this had an effect on the overall rating, based on the weighting of cargo space to the particular type of vehicle.

Different center parts (or passenger cabins) changed the number of seats, but also could affect the grip factor on the handling test, which also affected the overall rating based on how important the passenger count was to that particular type of vehicle.

Different noses presented a myriad of options, some gave better top speed than others, some better fuel economy, some gave better grip.

And every time you chose one over another it changed the base cost of building it, often the better parts for your rating costed more, meaning you either had to charge more for the car, or take a bit more loss on manufacturing, to provide a superior product.

They weren’t pointless options, they actually could be the difference between a good car or a great one. For instance a 6 seater family car with a good fuel economy nose was rated much higher than a four seater one with a top speed nose. A 17 cu ft rear end rated better than a 5 cu ft one here also.

For sports cars you could have 2 or 4 seater centers exchanging capacity for grip, and here the 5 cu ft rear rated better than say the 20. And the economy nose was less valuable than the top speed nose.

Vans, hatchbacks, station wagons, 4x4s and luxury cars, they all had their parameters that made choosing your components and exterior design important. It wasn’t as shallow as it seemed. You could spend hours (and a good deal of the company’s money) testing out different body shapes before finalizing the design and moving forward with production.
It really felt like you were designing something.

This is the only real place automobile tycoon falls down. It sort of just lends to making one car that appeals to everyone (usually a 6 cylinder sedan, about 169 inches in size, with a 6 cylinder engine between 100 and 200 horsepower, give up aesthetics for fuel economy and cargo space and make up the difference in design points) and update the design once a decade. Because there’s only one factory and a penalty for making multiple different cars within it, (even on the same chassis) it pushes you away from diversifying. It makes more sense to just make a lot of just one thing. Where in Detroit, i’d make upwards of ten different models, across 16 factories. There was a penalty there too for making multiple different ones in one factory so it made sense to keep it down to one model per factory (unless you really needed to use the extra available production for a high volume model.)

Automobile Tycoon... it’s so close to greatness. And despite my ranting, i play it frequently, when i’m in that exact mood. But mostly i find it reminds me how much i miss Detroit, and then i go play that instead.

I’m glad you found a niche that strokes your creative side a little better. Every programming artist deserves to succeed. It’s just, a tiny shame, that Automobile Tycoon got so close to where it needed to be, and then skidded off the track because it just didn’t have the right passenger cabin.

rabottens Aug 11, 2021 @ 6:00pm 
I was also a fan of Detroit. I found it when I did a look up for dos games online. A good game but very dated. Detroit did inspire several automotive games that I play today including this game. Steam also offers Gear City if you're looking for the detail of running an automobile industry. Gear City is like Detroit on steroids. I also enjoy Automation but it centers more around design than running a corporation. This game has a lot of Detroit features in it and it can be played more recreational than the other games
i've mentioned,
Chaonix Aug 12, 2021 @ 9:57am 
i have gear city and enjoy it very much.....Automation is garbage.
Jason Sharpe Sep 24, 2021 @ 4:17pm 
Detroit was a great title back in the day and my friends enjoyed the game as well. Just when you got well on in the years the game just fell apart and didn't really work properly.
Apalurk Nov 11, 2021 @ 7:09am 
Originally posted by Chaonix:
When i wrote that post, i forgot i'm old....and that nobody knows about Detroit today.....lol
Some of us old farts still remember Impressions.......Airbucks, Detroit, Ceasar etc etc..
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Date Posted: Dec 20, 2020 @ 4:51am
Posts: 13