Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sure the game is easy, but it gets harder for every ascension and you run out of stuff to upgrade after some time.
And sure only reason l haven't 100% the game yet is because l haven't died enough or crafted all the items, because l don't like some of them.
At least you get more options on your tactics and builds unlike in isaac on enter the gungeon.
maybe like a shrine that costs money or shrine that doesnt give curses with thorium or something like that?
Feels like the difficulty is very front-loaded in this game. I took about 8 or so tries before being able to beat Selt the first time. Now I'm surprised if I don't beat the full run in one go. End game you have well upgraded shops, with a huge selection of relics/blessings/potions to arm yourself with. Far easier, even without the added skill of having played a while.
A similar NPC that uses large amounts of gold for something similarly temporary in nature would also be useful for the gold end of things.
It might also be good to change the bag upgrades to be smaller (say each one is only 3%), and for there to be more of them. Both for the early game progression when its still hard to save up enough money for a new player, and so as to have more total upgrades for the bag, and thus being able to make some of the last ones much more expensive.