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I've started a new game to see if the game will allow me to just skip creating blueprints I don't want to see thus keeping my item pool relatively small increasing my RNG favor. I'm not sure if this will just make the game boring though with repitition vs randomness.
I've a long way to go, I forgot how much it hurts to lose 50% gold. In the long run this could be a wise choice, know I now what most things do before I create them.
Perhaps something that could be added could be a new "shop" at the hub which allows you to spend some to toggle some of the relics from appearing, as well as having an option to spend this currency for a random relic to start with (which if you don't like, you can just leave behind and it counts as already having been spawned for the run).
They are planning a new feature with those actually havent said what yet though.
To be honest it's nice having the large relic pool and it makes it transmuting stuff actually useful. If you could disable relics/pots then you would have OP runs constantly I feel.
Then you should make that new save and do it yourself no need to introduce a I win button to the game
Finding bad items is the way to balance good late game items. And the lategame is already a looooot easier than the early game. Deactivating bad items would make every run very similar and would completely deny you of the epiphany you can get, once you realise a way to use an item you wouldn't considered before. An Item combination that works so well, but never shined, because you disabled the item. I had a few runs where I discovered broken combos with items I considered trash, just because I had to make it work.
You could only leave Inverter, Holy Guacamole,Devotion and curse removal potions together with the nymph and it would be basically an impossible to lose the run.
If you want to make a quick 10k to get your game started? Adventures Hat and Whipe and a sewing kit and just give up once you found those 3 relics in the first 2 floors. Easy 10k, which is enough to buy many upgrades for the early and mid game. Repeat for effortless breach upgrades.
Even if you are limited with the maximum disabled items, it would still change the odds a lot. Like in trading card games, the smaller your deck, the easier it is to gurantee your desired strategy to a point that its guranteed after a X turns to get the outcome you want. Desireable for competitive TCG. But some points of the roguelike genre is, that you have to work with your ressources. That you can end it in multiple different ways. And especially the random factor for replayablility.
I tell myself the fantasy, that the relics I find are those, that another minion crafted and died with in the mine. Instead of disabling bad items, they should introduce more item combinations that make them more viable for the late game to make them overall more appealing, without breaking the game At the moment, there are just a handfull of item combinations and most are already on powerful items.
If you really want your fantasy paradise with every item you want, make a new save and clear your pool out. It's borderline cheating, but at least you don't get it for free.
You point out the issue with your last sentence: this is actually doable. You could make a new run to have the good items, heck, you could even go and read the wiki to avoid bad relics altogether in a first run, so, at this point just put the possibility in the game since there's a way to achieve it, at this point it's just quality of life. As for the "it's barely cheating", who's cheating who? It's just a game, solo game I might add, it's not like it will hurt anybody... You could still "force" a minimum of relics, and even so, why would you do it?
It has been done in big games of the genre (Dead Cells).
There are also a ton of relics I used to get at the start of the game that I'm no longer finding in my late game runs likely due to just how many relics there are now.
(all hub upgrades bought, 9th summoning stone, plundered crown plundered, 135/157 relics, 60/67 potions)
Due to these two simple reasons I wished there was an option to disable certain relics for future runs.
4 realms with 4 floors each, 24 guaranteed relics and let's say another possible 12 for the secret rooms. (who knows?) So perhaps 36 relics to get in 1 run.
If they implemented an on/off list with lets say a minimum of 80 relics in the relic pool and a minimum of 30 potions in the potion pool perhaps at the cost of thorium which you at a certain point have no additional use for. That would still keep a ton of variety in the runs without it being one of those dull 'give me a win button' deals.
I like a challenge and it's a super fun game, but there are just certain items that when I come across them it's the same as getting nothing with my playstyle. ('^.^)
Seeing Soulguard at the demon deal basically makes it the other item.
It's a single player game, so adding it in doesn't hurt other players. They are entirely free not to use the on/off option.
As for starting a new game and only selectively getting certain items, that's the silliest thing I've read today. What if one day you dislike bishops bomb and the next day you feel like adding it again? And later you want to give yourself more of a challenge and remove bishops bomb again? Better start a new game I guess? No, of course not.