UnderMine

UnderMine

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Disable Relics
I was surprised, not to find a topic about this problem. To have good runs, you need to know which relics, blessings and potions are the best. But in your first game you don´t know. To get as much stones as you can, you would need a restart and take only the things, which are powerful. Why we can´t diasble the relics, blessings and potions we don´t want to have? Or can we do it and I missed it out?
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Showing 1-15 of 19 comments
Cusuno Dec 20, 2019 @ 4:58pm 
That'd be interesting to have. The Wayland's Boots for example destroys the spikes you walk on. While this sounds neat at first, this also makes solving the spike puzzles for the chests impossible, unless you decide not to pick it up.
[NewNet]*Akiyama Dec 21, 2019 @ 2:54am 
But this is a relict you have at the beginning of the game, so this shouldn´t be turnable off. I regret that I bought some relics by the smith at the start of the game, which I never want to have in my runs now. That´s the problem.
The Mighty Georg Dec 21, 2019 @ 3:32am 
I was just wondering about this myself, at 40 casual odd hours in on my 1st playthrough I'm starting to realise all I'm doing is gimping myself every time I create something that is underwhelming / useless (imo) it's extending the item pool with more and more useless stuff thus making later runs progessively RNG worse.

I've started a new game to see if the game will allow me to just skip creating blueprints I don't want to see thus keeping my item pool relatively small increasing my RNG favor. I'm not sure if this will just make the game boring though with repitition vs randomness.

I've a long way to go, I forgot how much it hurts to lose 50% gold. In the long run this could be a wise choice, know I now what most things do before I create them.
orionmnt Dec 21, 2019 @ 6:52am 
This is not a problem, this is a personal opinion. Once-few times when you take/use each relic you will decide if it is good enough or it will be bad for your "build" or in general and then you will stop taking that relic. If we have only the strong/OP relics/potions/blessings (like in every other decent game in general) the game will be joke/easy and not challenging enough.
Technically bigger relic pool is better because every relic only spawns once per run and once you exhaust the pool you get nums that increase HP by 1 instead of a proper relic that makes you even more of a monster.
Kurama Kitsune Dec 22, 2019 @ 9:27am 
If DF's youtubery is to be trusted, you eventually get a lot of purple gems (thorium?) with nothing to really spend it on.

Perhaps something that could be added could be a new "shop" at the hub which allows you to spend some to toggle some of the relics from appearing, as well as having an option to spend this currency for a random relic to start with (which if you don't like, you can just leave behind and it counts as already having been spawned for the run).
AshtinPeaks Dec 22, 2019 @ 10:53am 
Originally posted by Kurama Kitsune:
If DF's youtubery is to be trusted, you eventually get a lot of purple gems (thorium?) with nothing to really spend it on.

Perhaps something that could be added could be a new "shop" at the hub which allows you to spend some to toggle some of the relics from appearing, as well as having an option to spend this currency for a random relic to start with (which if you don't like, you can just leave behind and it counts as already having been spawned for the run).

They are planning a new feature with those actually havent said what yet though.

To be honest it's nice having the large relic pool and it makes it transmuting stuff actually useful. If you could disable relics/pots then you would have OP runs constantly I feel.
[NewNet]*Akiyama Dec 23, 2019 @ 5:51pm 
Yes I know it´s OP but you could create that OP pool with a new game.
AshtinPeaks Dec 24, 2019 @ 4:53pm 
Originally posted by NewNet*Akiyama:
Yes I know it´s OP but you could create that OP pool with a new game.

Then you should make that new save and do it yourself no need to introduce a I win button to the game
KeyC Dec 26, 2019 @ 11:23pm 
Is this a roguelike or chess? The random aspect is part of the thrill of those games. Setting up exactly which items you want to find just makes the game boring and predictable.
Finding bad items is the way to balance good late game items. And the lategame is already a looooot easier than the early game. Deactivating bad items would make every run very similar and would completely deny you of the epiphany you can get, once you realise a way to use an item you wouldn't considered before. An Item combination that works so well, but never shined, because you disabled the item. I had a few runs where I discovered broken combos with items I considered trash, just because I had to make it work.

You could only leave Inverter, Holy Guacamole,Devotion and curse removal potions together with the nymph and it would be basically an impossible to lose the run.
If you want to make a quick 10k to get your game started? Adventures Hat and Whipe and a sewing kit and just give up once you found those 3 relics in the first 2 floors. Easy 10k, which is enough to buy many upgrades for the early and mid game. Repeat for effortless breach upgrades.
Even if you are limited with the maximum disabled items, it would still change the odds a lot. Like in trading card games, the smaller your deck, the easier it is to gurantee your desired strategy to a point that its guranteed after a X turns to get the outcome you want. Desireable for competitive TCG. But some points of the roguelike genre is, that you have to work with your ressources. That you can end it in multiple different ways. And especially the random factor for replayablility.

I tell myself the fantasy, that the relics I find are those, that another minion crafted and died with in the mine. Instead of disabling bad items, they should introduce more item combinations that make them more viable for the late game to make them overall more appealing, without breaking the game At the moment, there are just a handfull of item combinations and most are already on powerful items.

If you really want your fantasy paradise with every item you want, make a new save and clear your pool out. It's borderline cheating, but at least you don't get it for free.
Kurama Kitsune Dec 27, 2019 @ 12:07am 
The transmute bomb is a great de-randomizer.
[NewNet]*Akiyama Dec 27, 2019 @ 2:34am 
@KeyC OK, after some more runs I´m completly with you. Some new relic or potion combies would be extremly OP. And it´s interesting to get some new combinations. It´s good as is it now.
mcflux101 Apr 30, 2020 @ 12:21pm 
Since you can select what items to add to the pool, feel free to do this. Had this in mind from the beginning and some blueprints wont be crafted because I can see that I just dont want them. But thats part if a strategy I guess
Linio May 10, 2020 @ 10:31am 
Originally posted by KeyC:
Is this a roguelike or chess?

If you really want your fantasy paradise with every item you want, make a new save and clear your pool out. It's borderline cheating, but at least you don't get it for free.

You point out the issue with your last sentence: this is actually doable. You could make a new run to have the good items, heck, you could even go and read the wiki to avoid bad relics altogether in a first run, so, at this point just put the possibility in the game since there's a way to achieve it, at this point it's just quality of life. As for the "it's barely cheating", who's cheating who? It's just a game, solo game I might add, it's not like it will hurt anybody... You could still "force" a minimum of relics, and even so, why would you do it?

It has been done in big games of the genre (Dead Cells).
flodoomable Jan 28, 2021 @ 2:44pm 
First off, I really love dozens of the relics, potions, blessings in the game. Though there are some that I always leave behind due to my playstyle. Obsidian Knife, Soulguard, Aegis, Glass Cannon, Gecko Blast, Seer's Bomb, Suneater, Ressurection (I know, I know.) Beserkers Brew, Purification Potion, Metamorphim, any of the serums.

There are also a ton of relics I used to get at the start of the game that I'm no longer finding in my late game runs likely due to just how many relics there are now.
(all hub upgrades bought, 9th summoning stone, plundered crown plundered, 135/157 relics, 60/67 potions)

Due to these two simple reasons I wished there was an option to disable certain relics for future runs.
4 realms with 4 floors each, 24 guaranteed relics and let's say another possible 12 for the secret rooms. (who knows?) So perhaps 36 relics to get in 1 run.

If they implemented an on/off list with lets say a minimum of 80 relics in the relic pool and a minimum of 30 potions in the potion pool perhaps at the cost of thorium which you at a certain point have no additional use for. That would still keep a ton of variety in the runs without it being one of those dull 'give me a win button' deals.

I like a challenge and it's a super fun game, but there are just certain items that when I come across them it's the same as getting nothing with my playstyle. ('^.^)
Seeing Soulguard at the demon deal basically makes it the other item.

It's a single player game, so adding it in doesn't hurt other players. They are entirely free not to use the on/off option.

As for starting a new game and only selectively getting certain items, that's the silliest thing I've read today. What if one day you dislike bishops bomb and the next day you feel like adding it again? And later you want to give yourself more of a challenge and remove bishops bomb again? Better start a new game I guess? No, of course not.
Last edited by flodoomable; Jan 28, 2021 @ 2:54pm
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