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回報翻譯問題
But no, currently no official mod support but it's been on our list forever and something I hope we eventually have the time to do.
type to "mediafire dot com" and then add:
/file/csawk2o5ltm1l32/UnderMine_Tools_2020_10_09.zip/file
And here on GitHub with it's full source code and a precompiled executable:
https://github.com/Jupisoft111/UnderMine-Tools
I suggest to fully close the game while editing the saves, but just quiting to the main menu also might work fine most of the times.
Soon I'll try to add seed decoding features to predict how a level might be.
Note: the official UnderMine wiki still is missing some Guids (IDs) for items like the Othermine crowns and the zone IDs, which I have decoded and it's in my free source code, so feel free to update it if you want.
And also the peasant names for men now has 1.674 unique ones and for women 1.872.
But finally why if I set my peasant color to "0" (zero) it changes again all, but always to a fixed value that turns the clothes red... Shouldn't zero be supported?
Because in my findings the pesant color value is as follows:
- The first 8 bits: unused.
- The next 8 bits: eyes color, from 0 to 8.
- The next 7 bits: skin color: from 0 to 4.
- The next bit: hair color, from 0 to 1, but also changes based on the skin color.
- The next 8 bits: clothes color, from 0 to 12.
But note that the last value is out of bounds and sometimes turns parts of the textures gray.
So... if I'm correct, 0 should be working in theory... or I'm wrong here?
Thanks a lot for everything and have a nice day :-)