Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It has a scavenge value but when I use a settler on the card the settler is used but I don't gain any resources.
I've only played a couple of games with the Void, it sounds like I still have things to learn. I don't even know what "mode" would mean in the context of Solar Settlers.
I was in normal play mode with the Void. I had two settlers on the Sentient Fungus so I got a gas card. The gas card I got was descripit boost depot, which did nothing when I used a single settler over it. The settler was inactivated but I didn't get any scavenge value.
At first it was neat having the cards with salvage effects show, on them, what those effects are.
But if you draw them with a different race (from a redraw your hand effect, etc), then you’re looking at a card that, for all visible intents and purposes, says it will do something it does not do. And you can activate colonists on it like any other card with an activatable ability, and it does nothing.