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So maybe not the same bug, but something similar?
If the problem still persist, just save and reload and it should debug the units out of their "stuck" positions.
I agree, it's a cool feature in theory. However, it's one of the bug culprits that has the AI blopping up, taking longer than necessary for units to move out of those blops. Without order delay, the units can react quicker and get themselves out of those situations. However, it's still not perfect, it only helps a little.