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All good points, the pity is the Devs were made aware of these points, and many other issues before the games release, and still have not done anything of substance to mitigate the issues.
Game is still not "released". You bought an early access game which im sure you know means it is not finished.
It’s in early access to be sure, many months after release, and is as unplayable as a competitive game, now as it was when released, and still contains game immersion breaking design flaws, like the topic of this thread.
...but we'll figure out something here.
Try assigning to move troops requires not only ownership of the connecting rail depots, and surplus military rail transport, and ownership set at stat of scn for the depots, that means each side can only use its own rail for its own troop movement, while rail commercial freight used for mil purposes still occurs, US layed ooos of miles of its own gauge rail road, the CS did not, so allow each side a yearly modifier to supply movement between depots, 100% reduction for CS in the depot connects to a non at start CS depot, ie the Northern rail for supply is denied to them, so they can’t now use US rail freight transfer between depot, US gets nothing in 61 also, buts gains a % each year to convert CS rail infrastructure to its own use, so foe example it gets a 50% reduction in 63, 25% in 64 for example, so it over time gets the ability to use CS at start of scn rail lines, this was how AOP was supplied in Va, conversion of CS rail to maintain itself, plus naval supply of course.So a 64 scn has a different rail net for the North than does the other scns.
What I'd like to see is the ability for players to build rail lines anywhere they liked that they have the resources for.
lol you're probably both right. I do remember hearing that the south used different types of rail... Logically speaking what does it mean to be north and south.... at some point there probably is a "transition" or a station that has both, thus one would need to load/unload/load at a junction.
For some of the states and major cities in the middle there probably was both.
Could the use of rail be limited to where have city/town? Then also communicate Load times to the player so they could make a decision on if they want to use or not? Example like csa in northern territory maybe there is like a one month delay because they have to organize the cars. So it's not so much that one couldn't use the rail, who going to have an army sit around and gather box cars in "enemy" territory that more at play.
Rivers kind of have the same problem, get on and off whenever.