Grand Tactician: The Civil War (1861-1865)

Grand Tactician: The Civil War (1861-1865)

Horcerer Sep 1, 2020 @ 3:01am
Production limits for cannons/small arms
Currently the only barrier for equiping troops with a specific piece of equipment is cost, which doesn't even fully work because of the game's debt based economy. Realistically one of the largest reasons there weren't more repeating rifles and artillery pieces was simply became the time it took to produce them, regardless of how much money or resources you had. Will this be represented at all, with a hard weekly or monthly cap for production of arms, that can only be improved with investments to said industry?
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Showing 1-15 of 36 comments
bradhunter Sep 1, 2020 @ 4:44am 
Agreed, and the South needs to have massive investment in "Industry" to be able to produce repeaters / breach-loaders. Historically, they were unable to produce these small arms, and the ammunition, because of the lack of the machinery to do it.
kgoodwinvoodoo Sep 1, 2020 @ 4:52am 
Is the Gatling gun in GTCW?

" The Gatling gun saw only limited use in the Civil War, (Ben Butler used two around Petersburg and eight on gunboats; Porter acquired one; and Hancock ordered twelve for his I (Veteran) Corps), however, the conflict did test this weapon, perhaps the first successful true machine gun used in warfare."

https://civilwarhome.com/gatlinggun.html
Last edited by kgoodwinvoodoo; Sep 1, 2020 @ 4:54am
bradhunter Sep 1, 2020 @ 4:55am 
Yup - Gatling and "Coffee Grinder" guns
Journier Sep 1, 2020 @ 4:59am 
Yea I noticed this as well, when in 1861, i could instantly equip the entire confederate army with higher quality rifles, and 12 lber cannons, day one.

There is no production amount, time, and no production delay and no delay of production reaching the troops. I wish there was.
bradhunter Sep 1, 2020 @ 5:04am 
They're working on it. The CSA should only start 1861 with "mixed muskets," smooth bores, shotguns, and a very small number of Maynards. They managed too acquire enough Maynards, pre-war-ish, and a boatload of ammo for them, to equip maybe two Cavalry Brigades. They were able to produce enough of the metal cartridges for these weapons to keep the small number that they had, operational.
kgoodwinvoodoo Sep 1, 2020 @ 5:05am 
I too want historical accuracy, undoubtedly the developers are aware of this and it's on the fine tune list.
HB (Banned) Sep 1, 2020 @ 6:48am 
Originally posted by bradhunter:
They're working on it. The CSA should only start 1861 with "mixed muskets," smooth bores, shotguns, and a very small number of Maynards. They managed too acquire enough Maynards, pre-war-ish, and a boatload of ammo for them, to equip maybe two Cavalry Brigades. They were able to produce enough of the metal cartridges for these weapons to keep the small number that they had, operational.

https://www.nps.gov/spar/learn/historyculture/upload/Arms-of-Confederacy-508.pdf
HB (Banned) Sep 1, 2020 @ 6:49am 
Originally posted by kgoodwinvoodoo:
I too want historical accuracy, undoubtedly the developers are aware of this and it's on the fine tune list.


Doubt it, its not how the game economic system is designed to function.
bradhunter Sep 1, 2020 @ 6:55am 
Originally posted by hannibalbarca120002001:
Originally posted by bradhunter:
They're working on it. The CSA should only start 1861 with "mixed muskets," smooth bores, shotguns, and a very small number of Maynards. They managed too acquire enough Maynards, pre-war-ish, and a boatload of ammo for them, to equip maybe two Cavalry Brigades. They were able to produce enough of the metal cartridges for these weapons to keep the small number that they had, operational.

https://www.nps.gov/spar/learn/historyculture/upload/Arms-of-Confederacy-508.pdf

Yeah. The capture of the equipment at Harper's Ferry and Norfolk was critical to the manufacture of "modern" firearms for the CSA. Unfortunately, the game doesn't account for battlefield captures, for both small arms and cannons, so that needs to be accounted for in manufacturing, especially rifled cannon.
kgoodwinvoodoo Sep 1, 2020 @ 6:57am 
Originally posted by hannibalbarca120002001:
Originally posted by kgoodwinvoodoo:
I too want historical accuracy, undoubtedly the developers are aware of this and it's on the fine tune list.


Doubt it, its not how the game economic system is designed to function.

How is it designed to function?
Ninjafroggie Sep 1, 2020 @ 7:03am 
it's not just the quality of arms that's an issue, though, its quantity as well. The fact that there's currently no real limit on the number of weapons available is probably a contributing factor to why you can just insta-raise an army at the war's start and curbstomp the ai before it even starts recruiting in the '61 campaign. Even with mixed muskets being brought by the newly recruited men themselves, it should still take significant time to produce and organize ammunition for them (longer in fact due to the various different calibers rather than standardized weaponry).

That said, the existence of the "arms agents" grand perk and it's union counterpart for the opposite effect makes me think they plan to eventually introduce weaponry being limited by available numbers/ability to produce.
HB (Banned) Sep 1, 2020 @ 7:04am 
Originally posted by kgoodwinvoodoo:
Originally posted by hannibalbarca120002001:


Doubt it, its not how the game economic system is designed to function.

How is it designed to function?

Its a demand and supply chain.

You invest and manufacturing companies are created, they use resources to produce end product. There is no cap on output as long as you have the resources, resources you dont have control of, of you import, if both sides create demand by importing the cost goes up, this is as close as downgrading/limiting supply as i can see.


bradhunter Sep 1, 2020 @ 7:05am 
I agree. There needs to be sort of Hard Cap on small arms.
Grouchy Sep 1, 2020 @ 7:07am 


Originally posted by kgoodwinvoodoo:
Originally posted by hannibalbarca120002001:


Doubt it, its not how the game economic system is designed to function.

How is it designed to function?

Something like this;
http://www.grandtactician.com/thecivilwar/blog/images/18.png

They wrote two articles about it. You can find it on their website;
http://www.grandtactician.com/thecivilwar/blog/articles/keeping-armies-supplied-economy-part-i

http://www.grandtactician.com/thecivilwar/blog/articles/sinews-of-war-economy-part-ii
Last edited by Grouchy; Sep 1, 2020 @ 7:09am
HB (Banned) Sep 1, 2020 @ 7:14am 
Originally posted by bradhunter:
Originally posted by hannibalbarca120002001:

https://www.nps.gov/spar/learn/historyculture/upload/Arms-of-Confederacy-508.pdf

Yeah. The capture of the equipment at Harper's Ferry and Norfolk was critical to the manufacture of "modern" firearms for the CSA. Unfortunately, the game doesn't account for battlefield captures, for both small arms and cannons, so that needs to be accounted for in manufacturing, especially rifled cannon.

Iirc battlefield captures are in game, but yes both sides did not have the same capacity to expand domestic weapons production and both relied heavily on imports, US overcame that by investment by end of 62.

Its this one size fits all ([policies being the same for both when each had different effects from teh same policy) thats a problem right now, extends to other policies, CS conscription act meant you were in for the duration now and did not have to worry about mass expiring of enlistments. CS investment in industry was simply not on the same scale as that of the US, https://www.nps.gov/spar/learn/education/upload/Springfield%20Technology%20Lesson.pdf
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Date Posted: Sep 1, 2020 @ 3:01am
Posts: 36