JYDGE

JYDGE

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Chaosangel209 Feb 19, 2018 @ 10:44pm
Best Top Down game out there
For a long time helldivers was #1 for me, but after going for a straight 9 hour session of Jydge, i have come to realize what i have been missing my whole life. at first when i saw this game on the store i didnt think much of it because of the reviews. they really do give this game a bad press, with nagging about no random level generators and broken progression systems. Oh Boy was i glad i gave this game a try. I love the amount of costumization in this game, yes not everything is going to be helpful but this game knows how to make it FUN. running around as a midget looking for secrets was the best part for me because thats not something that develepors do anymore. having a gang of merceneries with me in Co-Op with drones and spiders while i go raid black jacks party is something that i know ill never be able to do in any other game. I love the hand crafted maps, trying to figure out the most optimal way to achive my first couple of nightmare medals, Dont Brake anything! played the first mission maybe 50x, perfecting my everymove each run.I love the little easter egg in the title screen when you can poke jydg's face and he just keeps telling you to stop it so you just chop his arm off. And the absolutly best mechanic in the game, Stealth, "Judge, Jury, Executioner and Ninja" you just gotta add some stealth mods and add all the meele damage mods and you can 1Hit-KO anything. what im trying to get to is that i really love this game and if the devs ever read this i just want you to know that you really did make a good game and to not get discouraged by the negative feedback. matter of fact this game was so good i also bought neon chrome and time recoil.

P.s. english is my secondary language so sorry for errors.
also if devs ever read this, will there ever be any dlc? If so, what would you guys do? if you ever do a map pack, i would love to see some crazy over the top medal goals.
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Showing 1-13 of 13 comments
temper  [developer] Feb 26, 2018 @ 4:38am 
That's awesome to hear!

We are thinking about doing something new in NC/JYDGE universe, but no definitive plans yet. We'll also update JYDGE with at least one new mission later this spring, but that's just a small(ish) update.
Darkness Feb 27, 2018 @ 11:20am 
JYDGE is really nice. Made me feel like I was playing a SNES game or something somehow, probably due to the medal system. It's a little frustrating to some extent, but it's a nice challenge, very different from what most games present nowadays.

NeonChrome is still my favourite, probably because I really dig the roguelite aspect a lot in many other games, a litlte more each day. I should probably replay it!

Time Recoil was a very different game, being very story-oriented for a twin-stick shooter, but I got a little lost between the ins and outs of the constant time travel to catch up with the story at some points.


I'd also suggest checking Crimsonland, if you're into arcadey games (like, survive, kill for points, and that's all), since it was the first 10tons twin-stick shooter, I guess.

It also evolved to the later Tesla vs Lovecraft, their lastest released game, that basically carries Crimsonland's formula a little further, with many improvements in gameplay and a less generic theme, so it's worth checking later!


On HELLDIVERS, I had lots of fun with it when it launched, but I guess it was because I was playing with a friend online, mainly. It gets old too fast, mainly due to the semi-stealth in "try to kill the monsters that alert" and lack of ammo for a long run, but the accidental friendly-fires and other general stuff made it really fun (vehicles, turrets, casting stratagems, respawning on pod-drops). I'm a huge fan of Arrowhead, its devs. I really hope they go indie someday...

I guess my all-time favourite Twin-stick shooter is currently Nine Parchments, from the guys of FrozenByte (Trine series)! That game made me play for like 40 hours in 3 days, and even now that I don't touch it alone, any friend I have that's not into twin-stick shooters end up liking it.

Moreover, they're from the same country as the folks from 10tons (Finland), so who knows, maybe we could say it's the best country for twin-stick shooters? Funny enough, Arrowhead (Helldivers) is from Sweden, which is really really close to Finland... I think I see a pattern emerging...


Originally posted by temper:
We are thinking about doing something new in NC/JYDGE universe, but no definitive plans yet
That's nice to hear!

I sometimes dream about an open-world twin-stick shooter. Having played a few open-world AAA games recently, I wonder if that'd be possible to nail, and keep the fun around it. Would certainly be a nice challenge!

Also wonder when you guys are going to give a shot at online coop, haha! Anyway, with Parsec, I'm already able to play local coop games online, so I guess I don't really need online coop at all! I guess I just wish people would stop demanding online multiplayer from indie games in general, perhaps...
Last edited by Darkness; Feb 28, 2018 @ 4:35am
temper  [developer] Mar 1, 2018 @ 4:38am 
That's a very good summary of the matter. :)

We'd love to do online coop (or even pvp) focused game, but the business aspect of it is a bit tricky. You need to have lots of players to have a successful online game where you can find ppl to play with/against. Many indie games games have failed in this and get poor reviews because the experience isn't very good. This probably means we'd need to make it free, which makes the business aspect even trickier. We've done some f2p game on mobile, but I don't think same kind of stuff is that well received on PC/consoles. Also we'd hate to design the game around monetization which is kinda what you need to do (there are good examples of this too).

As for sandboxy/open(ish)world game.... we're actually developing a super secret game that sort of falls into this category. It's still early days, so don't want to talk too much about it, but we'll most likely start leaking information about it in 3-4 months!
Darkness Mar 1, 2018 @ 6:37am 
Originally posted by temper:
We'd love to do online focused game
I totally understand, not only on the business side but also a little on the programming side (had my fair share of dealing with client replication, simulated functions in Unreal engine when modding a few years ago).

Online games nowadays are about some sort of "all-or-nothing" strategy, considering the amount of competition.

I just wish the consumers were more comprehensive on this matter, but that would be to ask too much, certainly.


People love deeming games as "dead, noone online, don't buy it" on reviews for no logical reason. It's indeed a risky business, if you can't gather enough players, and moreover, mantain them for sometime... and people will start complaining about "end game", as if everything is a MMORPG. It's a living nightmare.

I guess we gamers often forget that games should be about fun, and not about leveling, looting, or whatever rewards the games keep throwing at us. It's indeed a very tricky subject to deal with.


Not to mention the fact the oftenly, indie games (and some AAA as well) suffer to have a proper netcode, so desyncs/rubberbanding/disconnects are bound to happen, and people can't deal with them in a civil manner. It takes a lot of effort, time and money to have a near-perfect netcode, I reckon.

Nowadays is even worse, as there's the matter of direct connection x server-hosted, peer 2 peer, NAT punchthrough, NAT types and other nightmares devs have to attend to to make everyone happy.


Originally posted by temper:
As for sandboxy/open(ish)world game.... we're actually developing a super secret game that sort of falls into this category. It's still early days, so don't want to talk too much about it, but we'll most likely start leaking information about it in 3-4 months!
Awesome! Ok, wake me up in 4 months!

* goes back to coffin *
Last edited by Darkness; Mar 1, 2018 @ 12:17pm
temper  [developer] Mar 1, 2018 @ 7:17am 
Heh, yeah, not to mention that it'd be a lot of work to perfect the net code stuff. We'd probably start so small the challenge wouldn't be enormous though. A lot of people are asking online support for Crimsonland which is probably one of the trickiest thing to implement properly. Not doing that (first at least). :)
Doc 7 Jun 16, 2018 @ 3:14pm 
Really enjoyed this also...Thank you!
Sokaku Jun 24, 2018 @ 10:09am 
Good post by Chaosangel209 and that's how I feel about the game too, am quite hooked on it.

It's probably for the better of the creators' integrity to omit online co-op what with possible syncing issues or the need to make it "pay-to-win" to succeed. That said, a friend told me there's a way to do online co-op using Hamachi, but I haven't tried that yet.
Darkness Jun 24, 2018 @ 3:46pm 
Originally posted by Sokaku:
That said, a friend told me there's a way to do online co-op using Hamachi, but I haven't tried that yet.
Best way to do online coop in local coop games currently is Parsec.
Seraphiel Aug 1, 2018 @ 12:22pm 
Originally posted by temper:
We are thinking about doing something new in NC/JYDGE universe, but no definitive plans yet. We'll also update JYDGE with at least one new mission later this spring, but that's just a small(ish) update.

Any new 10Tons games ready for release or in development?

I just picked up Tesla vs Lovecraft and Jydge from this week's PS4 sale. I enjoyed Neon Chrome, but I usually get frustrated halfway through the majority of SoulsBourne and rogue-related games; although, I am drawn to them like a moth to the flame :) Jydge is more my style and I'm loving it! Keep up the great work!
Seraphiel Aug 1, 2018 @ 12:24pm 
Originally posted by Darkness:
I guess my all-time favourite Twin-stick shooter is currently Nine Parchments, from the guys of FrozenByte (Trine series)!

Thanks for the great recommendation! My wife loves Harry Potter themed games. In site of her being a "girl gamer", Nine Parchments is the first time in ages that she has co-oped with me.
Darkness Aug 1, 2018 @ 12:59pm 
Originally posted by Seraphiel:
Any new 10Tons games ready for release or in development?
Only one I'm aware of being developed is Undead Horde, but it'll be singleplayer only :steamsad:

Originally posted by Seraphiel:
Thanks for the great recommendation! My wife loves Harry Potter themed games. In site of her being a "girl gamer", Nine Parchments is the first time in ages that she has co-oped with me.
You're welcome, glad to help! If you need any other recommendations, feel free to ask, I'm a co-op junkie.
Last edited by Darkness; Aug 1, 2018 @ 1:02pm
temper  [developer] Aug 6, 2018 @ 1:42am 
Three games in development, but yeah, so far we have only announced Undead Horde. Will announce the next one later this year though.
Last edited by temper; Aug 6, 2018 @ 1:43am
Seraphiel Aug 19, 2018 @ 2:09pm 
Originally posted by temper:
Three games in development, but yeah, so far we have only announced Undead Horde. Will announce the next one later this year though.

I look forward to your future game releases! I ended up buying all the 10Tons games available on the PS4 to tide me over.
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