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If you go into your Steam profile, you can change privacy settings. While there isn't one specifically labeled as 'wishlist,' I think if you set your Profile Status to "Private," this *may* prevent people from viewing your wishlist. You might try that and ask a pal to check if your wishlist is no longer viewable to him.
I'm not certain it works that way, but I know some folks on my Steam friends list set their profiles to private, privacy-wise, and I can't seem to view their game wishlists.
Alternatively you can choose to 'Follow' a game, and any news updates will show up in your Steam activity feed. This typically includes any sales announcements though not all devs/publishers do that.
You can also just monitor PC-game focused news sites that tend to include Steam sales in their news postings. Blue's News for example tends to do that.
If the game has distinct levels but the enemys change, it could have been said as such. If the levels are handcrafted but they are modulated (i.e. the rooms might change about or the levesl might come around in a different order), it also could've been explained. If the upgrade drops are randomised, I don't think that counts enough to be classed as a difference from a normal twinstick shooter.
I don't mean to sound "anti", I'm just insterested in what the term actually entails from a gameplay perspective. I guess I'll try and find out if you can re-colourise Neon Chrome whilst I wait for a reply.
...but good job on the ddevs for being so active in the steam forums, being such a wretched hive of scum and villainy as they are
If any pink is a massive turn-off, then that sucks. The good news is that most games don't have a lot of pink in them, so that's good for ya. ;)
It's cool they have multiple teamworking on mutliple twin-sticks and I pretty much either have all their games, or have wishlisted what they're working on now.
We are looking into doing some online multiplayer in the future, and have a few tests running already, but it all depends on the game itself. We haven't yet decided what we'll do after Time Recoil, JYDGE, and Tesla vs Lovecraft though. We'll be starting multiple new projects, and they won't be all twin-stick shooters. :)
I think we'd need more subcategories for twin-stick shooter genre.
Sneaking and backstabbing (back-gaveling?) is definitely in bigger role in JYDGE, but you can also skip it completely if you'd just like to run-and-gun-and-dodge. (You will have to be pretty good at it to make happen though, but we've tried to design this one so that you can complete the game with many different play styles. I don't think you can max out the game (get ALL medals etc) with only one play style though. Also it isn't that black and white: stealthy C4K planter seems to be viable tactic against stronger foes -- with right combinations you can even one-shot bosses.)
it`s not that you are doing a similar game as Neon Chrome, it`s that you are doing 3 games at once that all feel very similar to NC in terms of graphics and/or mechanics. Time Recoil has time mechanics and missions, Jydge has a upgradeable "jydge" (some would say a perk system...), graphis and gameplay look almost identical to NC. Tesla vs Lovecraft has a unique look at least.
I love Neon Chrome, played till Overseer 13 I think, best topdown shooter in my book. just hope you give us a proper sequel at some point...
@temper: just my two cents on the store description thing: I liked Neon Chrome, so I took the "aweful" as just tongue in cheek, but the "roguehate" I interpreted as "this is a roguelike, we're just super edgy about how to call it". I think you need to be more clear with what the game is, because most people won't come to the forum looking for clarification. I think you should stress the handcrafted content, because ever since no man's sky "procedural" has lost its positive ring to it, and the permanent meta progression, if there is any. This is something I really liked about Neon Chrome, even failing a run I had made some progress. I think Totalbiscuit calls such games RogueLite or something like that. He's made a video about it, which you might want to check out.
Hmm that's a good point. I don't mind people not knowing what roguehate is, but I don't want them to think it's roguelike as the game really is the opposite of that. We'll go through the texts as the release date starts looming in the horizon (we're thinking early oct). At the moment we've been a bit busy with Time Recoil though.
JYDGE is a lawful but awful first roguehate top-down shooter in history where you get to build your own cybernetic JYDGE and eradicate crime in the never-sleeping megacity of Edenbyrg through handcrafted levels and missions (or maps and missions?).
Or just add somewhere in the description, preferably at the start some definition of what roguehate is.