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Did the previous version work?
Yes, I've put in a good bit of time on it before the latest patch. I tried restarting Steam, restarting my PC, no luck.
due to the undestructable wall and the 4 doors being inaccessible
(2 yellow doors undestructable & 2 big doors undestructable),
essentially forcing the player to abandon the mission and return to base screen.
Personally, I've found many of Grim difficulty map assets & objectives ludicrous / absurd.
For instance, the stationary turrets tendency to assume 5s godmode every initial encounter,
unless a rocket or other special or explosive is used. Melee rushers that don't get affected by
stuns until you're dead, then suddenly they become stunned... Plasma Bursts (special) that
are completely underwhelming; stun grenades that miss entire groups of targets, passing
right through (even though aimed directly) etc etc.
Loadout feature should be shown as a tab or button in the game GUI.
Currently it might as well be hidden, since it doesn't state anywhere that it's there.
We're trying to solve this issue. Meanwhile, here are some tricks you can use http://steamcommunity.com/app/428750/discussions/1/3182216552764336641/
Please let me know if that helps so we can properly fix this issue!
The yellow doors are in fact not indestructible... :) It's a bit unconventional mission (on all difficulty levels), but I kinda like that it expects you to somewhat think out of the box to solve it.
Stun grenades could indeed explode when you hit someone if that's what you meant.
Yeah, Plasma Burst gets good after it's upgraded enough, the first few levels aren't very useful. But with 75% upgraded and with Rythless you can pretty much kill any boss you want in a couple of seconds.
And also agree that Loadout feature is pretty well hidden at the moment. It's accessible in so many screens that don't want to add buttons everywhere though :/
dropped in the level, while others do not. Then some yellow doors can
be destroyed by explosives and some can not. The thing is, it doesn't state such
when starting that explosives are required to even be able to complete the level.
The thing about Melee Rushers, they're dodgy to both stun and stun grenades in frantic
moments, which is why I equipped Plasma Burst. But the special doesn't burst as much
as the name implies it does. Having to include Rythless makes it pretty much not usable
in the Survive 70s or 80s levels (which I was using it for). I mean, I use stuns and rapid fire
or rockets to kill bosses (much safer).
At the very least include a tooltip saying one can access Loadouts using spacebar
(a small button would be best).
Hmm all yellow doors should definitely be destructible with any explosives. Have to check it out. And no, it definitely does not show any tutorials for destroying doors with explosives. There is a gameplay tip for that (shown during loading and mission over screens), but the chances are that not all players see that.
Yeah, you're right, should add some tooltip for loadouts somewhere. Or maybe a short tutorial after you've played a bit.
Hmm someone should have replied back. Did you try these tricks:
http://steamcommunity.com/app/428750/discussions/1/3182216552764336641/
I'll check later today if we've been able to fix the issue, and update the Linux version as soon as possible.
I do this:
1. Switch to beta. Not solve problem
2. Use trick in prog.xml all versions opengl (2.1 ... 3.3) - not solve problem (((((
p.s. I write to support too, and attach my logs for.
Glad for you. Waits solve problem.
p.s. Game is BEST i do not moneyback. Never!
The new Linux version 1.1.0.9 is now available in Steam. Could you please try and see if it works? We changed a few things that could solve the issue, but still not 100% sure.
Hello!
To be true, I generally reinstalled the game. But alas, this did not help to correct the problem. If you recommend deleting temporary files and game settings, please tell us where they are. Maybe this will somehow correct the situation?