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this game have no screamers or stuff like that
* FACE, at the top of Kyuukyuu-kun's staircase in the Numbers World.
* Uboa, in Poniko's house in the Pink Sea.
* Monoko, in the White Desert tunnel, if you use the Stop Light effect on her.
And these could also startle you if you are not prepared for them:
* Big Red, if you walk through it, and the murals in the Sewers.
* Takofusen in the White Desert A.
* The Thing with the Quivering Jaw, in the White Desert B.
* The Aztec Rave Monkey, in the box with the black window in the Wilderness.
Yume Nikki has a lot of symbolism, some creepy environments, some creepy events, and is overall extremely surreal. But it's not a straight forward game and it leaves quite a lot to the imagination.
I don't imagine you're interested anymore considering you haven't played it yet (no mouse beside your username, meaning you didn't even add it to your library). But just so you know, you won't get any answers from playing the game alone, nor is it intended as a linear, story-driven experience like many other horror games. Yume Nikki is open-ended, doesn't featuure dialogue, and it can be very confusing to navigate. To get the most out of it, you first need to be into exploring for the sake of it and you'd have to read on theories regarding its meaning to understand its story. There's quite a lot to take if you get into the exploration aspect and how Madotsuki interacts with the environments and effects.
If none of that sounds appealing to you but you're still interested in the game, there are some other RPG Maker games inspired by Yume Nikki with more obvious symbolism and/or digestible stories. .flow (that's dot flow) is one of the most popular and while it doesn't have a story and is also very confusing to navigate, it also has a lot of obvious symbolism.
Nitro Rad on YouTube covered a lot of Yume Nikki fan-games. Check out his videos if you'd like to learn more about this type of game, cuz there's an overwhelming number of them out there.