Raft
Trees that cant be cut down.. why?
Why? So much wood would come in really handy..
< >
Showing 1-15 of 60 comments
Shame on you Jan 28, 2022 @ 9:35am 
Because of exact that
But / anyway
The currently last Story island offers tons of trees to cut
Rio Jan 28, 2022 @ 9:36am 
Likely an aesthetic choice.
Also, your axe, even the metal one, isn't what I'd call a quality tool.
There are some trees that simply might be too hard for such a cobbled-together implement.
Perhaps in the future there might be a way to cut them down?
We will see.
But for now, my money is on an aesthetic choice.
Anonymous Helper Jan 28, 2022 @ 11:29am 
Aesthetic and game balance reasons. If all trees could be cut, the devs would either need to reduce number of trees on islands or significantly reduce the wood you get from trees making cutting them pointless and they also want to decorate the islands to look good.
Last edited by Anonymous Helper; Jan 28, 2022 @ 11:30am
I exactly expected these style of reasonings, but I find it kind of BS, tbh.

I've stumbled upon thin borch trees that can be cut down, and thin borch trees of almost exact same height that cant be cut down. You cant even differentiate them properly cause they look same. Some can be cut, some not.

And what is wrong with having more wood?

everyone constantly talks about, with all these quick breakings, quick hungers, quick thirsts.. that the game would be problematic.. but never really gives reason besides "cause it would be a bit more wood/water/plastic".. if you set up a raft properly, you are gonna have plenty of it anyway, so what's the point in the late game if you are gonna have stuff? nothing in this game makes any sense. I enjoy it, of course, but it is annoying in so many little things that lack any sort of logic. cant grow tress cause you have like 0,00001% chance of getting a seed. cant chop down trees cause, "you'd have wood", wat?

honestly, is this game even being still worked on? it seems like after so many years, there is so much stuff lacking.. and annoying thing is that the game has such a huge potential and sailing the raft is fun.. but micromanagment isjust too annoying at times. Even coming to Balboa, you cant explore an island normally cause you get thirsty so quickly..
and visually, many small trees look similar but you dont know which you can cut and which you cant, unless you come right to them to see if the icon pops up. That's not a good solution. either reduce the trees or reward players with getting a wood from them by getting a progress in the story.. i dont see why should this be problematic.. ?
Cause "its a survival game"? Yeah, even minecraft is survival and you can chop anything.
I get it, to not chop fat tall trees. but same thin ones and ones are cool, ones are not?

no.. I call BS on that. There is no logic, it feels random. Either all should work, or reduce them.. or make similar ones to be fatter and taller..

why cant we even have a nets for fishing? cause it would be an easy food? eh.. artifical illogical "survivaling". the game should, of course, get easier and more chill when there is more progress done..

(sorry for the rant, but it is annoying at many occasions)
Last edited by Centurion »-S-T-A-B->; Jan 28, 2022 @ 4:02pm
I think there's plenty opportunities for planks atm. We need some aesthetic trees :P
Yeah, if you sail for a while, you'll have plenty of planks, but there is no reason why same trees couldnt be chopped down. And on Balboa, thin a smidge higher birch trees cant be cut down.. it makes no sense. And "axe is wonky" wont stand, since we can chop down thick palm trees.

All I'm saying is that the game needs some consistency with some logic in it.
Balboa is huge and full of trees, yet all you'll leave with for wood is most likely less than if you've just chopped down your average sized island in the ocean.
Zaadii Jan 29, 2022 @ 1:40am 
Originally posted by Rio:
Likely an aesthetic choice.
Also, your axe, even the metal one, isn't what I'd call a quality tool.
There are some trees that simply might be too hard for such a cobbled-together implement.
Perhaps in the future there might be a way to cut them down?

Yes!
I personally wait for the chain saw. And not only for cutting wood, because since sharknado, we all know that chain saws are the best weapons to use against sharks.
Originally posted by Zaadii:
Originally posted by Rio:
Likely an aesthetic choice.
Also, your axe, even the metal one, isn't what I'd call a quality tool.
There are some trees that simply might be too hard for such a cobbled-together implement.
Perhaps in the future there might be a way to cut them down?

Yes!
I personally wait for the chain saw. And not only for cutting wood, because since sharknado, we all know that chain saws are the best weapons to use against sharks.

still disagree. Simply because Palm Trees are really thick trees and we can cut them down no problem. But a birch tree, thin as a branch, cant be cut down. A pillar on the boat, thicker than a birch tree, can be cut down with the same axe.

Nah-ah. I dont buy it. Those birches should be able to be cut down. And if not, then dont add them.
And if you have to run from a tree to a tree to see if this thin one can be cut down and that one cannot, and wait for an icon to pop-up.. I dont think that is a good game design, no? It should be more apparent what can be cut down and what cant. Like those huge trees even on basic islands.. it makes some sense that they are static. But small trees on Balboa? No sense at all. None.
Last edited by Centurion »-S-T-A-B->; Jan 29, 2022 @ 1:55am
SeaGoblin Jan 29, 2022 @ 3:05am 
maybe someday when the game is 100% completely updated and done, they will make it so you can claim an island with a flag, make it your home island, place cannons around the island and defend against the occasional raiders, be able to mine into the ground and plant and cut all tree's and stuff. maybe rescue other survivors found on other islands to come live on your island

would just be cool if end game turned into kind of a town civilization sim game haha,
let's not overexaggerate. I dont ask for a fortress on an island. All I ask for is to be able to chop down small (and/or thin) trees, since fatter (palms) can be cut down without problem.

we've left Balboa already, did what had to be done, but it was just a huge waste of time. glad to leave it behind, never going back
Last edited by Centurion »-S-T-A-B->; Jan 29, 2022 @ 5:17am
Anonymous Helper Jan 29, 2022 @ 5:42am 
The amount of wood you get per island is by design (every resource on islands was put there by hand by the developers). Would you prefer that there were total of 10 trees on all of Balboa or that when cutting tree there would only have low % change of getting single plank from an entire tree? :lunar2020thinkingtiger:

Or do you have better suggestion if goal was to keep the wood you can harvest from an island the same while allowing all trees be cut?
Last edited by Anonymous Helper; Jan 29, 2022 @ 5:46am
Well, the design makes not much sense, if there is so much wood and you can get only a few planks.
Then either put only a few trees in there or allow cuttable trees be cut down (meaning that I understand not cutting super high and thick pines, but dont understand not being able to chop down thin birches).

The island is huuuge. And if the design is that on this huuuuge **forest** island, you cant get a wood out.. then it makes no sense and just detracts from the overall experience and game.

So far, Balboa was by far the worst island and experience in the game. Chore to explore and nothing to be found (besides the code and a blueprint and some eastereggs). Rather Ten small island than one Balboa where nothing can be obtained.
I think we also should answer a question about non-problem made into a problem.

Why a bit more wood is considered to be a problem? Most of it will end up used for cooking or smelting. And some might be used for adding a little bit to the raft.

So, where exactly is a problem and why exactly would that be a problem?

It seems like a problem does not exist, at all. Yet, people want to create one.
Norseman Jan 30, 2022 @ 4:21am 
Why bother to get annoyed about something so not significant at all for your game play?
I hardly chop down trees for the wood at all, my nets on my raft take care of that.
Weaver Jan 30, 2022 @ 5:28am 
Originally posted by Centurion »-S-T-A-B->:
I think we also should answer a question about non-problem made into a problem.

Why a bit more wood is considered to be a problem? Most of it will end up used for cooking or smelting. And some might be used for adding a little bit to the raft.

So, where exactly is a problem and why exactly would that be a problem?

It seems like a problem does not exist, at all. Yet, people want to create one.

You're the one trying to create a problem that does not exist.
< >
Showing 1-15 of 60 comments
Per page: 1530 50

Date Posted: Jan 28, 2022 @ 9:33am
Posts: 60