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Fordítási probléma jelentése
Survival is all about struggling to stay alive. That's the issue with a lot of games called "survival", they only really have that early on, if at all.
Yup, i agree with this. There's a big difference between a game staying in a "primitive" state and being developed adding more content and features but keeping the initial survival feeling and challenge (which is what @Rivaken Tadrya meant, i belileve)
Too many "survival" games present little to no challenge at all, trying to sell more and appeal to a widely crowd (and this includes kids, teenagers, casual players, etc) and balancing around a single way to experience the game.
The Long Dark, precisely, is a good survival game that offers plenty of options for every kind of player. You can play it in a more casual and relaxed way or can enjoy a difficult challenge thanks to the amount of options and settings the game offers, specially in survival mode.
I am among those who are very unhappy with this idea of having to have an internet connection. There are hundreds of reasons people don't have internet on and available at all time. Right now, I have serious problems after Windows updated to Win 11. My data usage doubled and streaming video is horrifically slow. For now, I can't have my computer connected.
The whole idea of video games, for me, is that i'm an an old, antisocial, dweeb that has no friends. I don't need to play online. I can connect, download any updates, get my mail, and then disconnect. Other's have their own reasons. But the practice of forcing players to be connected because they might be playing in coop mode is just wrong.
Only glitch I noticed were broken animations, particularly the engine controls I was using when the connection dropped. Which is a dumb thing to need server access to use.
This is an interesting point.
I immediately think of something like Rust, where the "survival" aspect revolves more around "not being murked by players" than "carving a living from the wilderness". Or Empyrion, where the actual "survival" aspect is pretty much only in the very early stages, and once you have hydroponics unlocked you'll never have to forage again - the "survival" here is a more all-encompassing "keep your empire alive" as opposed to "keep yourself alive". The technology involved lets you make massively complex objects like thrusters out of a handful of basic components with what I can only assume is some sort of nano wizardry.
Then I compare it to what I'm currently playing (Vintage Story - not on Steam, though. Think of an adult Minecraft aesthetic) which takes a far more granulated, realistic method to survival. Take leather. Simple, good old leather. A crafting staple in so many games. Usually you just kill something and voila! Leather.
Here's what leathermaking involves in VS...
Gather hide.
Soak the hides in limewater* overnight.
Scrape the hides.
Soak them in weak tannin* for 2 days.
Soak them in strong tannin for 4 days.
Ok, so a bit tougher, but doable, right?
Oh wait. Need a barrel. Barrel requires planks. Planks require a saw. Saws need metal. Metal means smelting, so you'll need a crucible, which means finding clay. Then you have to fire the clay. Then you'll need to make charcoal to get the fire hot enough to smelt metal. You /did/ find sufficient raw copper nuggets to make a tool from, right? Never mind, it's not enough, because making a saw also requires both an anvil and a hammer - both of which need to be cast from molten metal themselves.
*edit: forgot to add, you'll need crushed limestone to make limewater... you /did/ find limestone somewhere, right?
*edit2: forgot to add, you need to soak oak logs for a day or 2 to make tannin... you /did/ find an oak tree you can harvest, right?
It's taken us several months in-game (about 20 hours or so between 2 of us who know what we're doing) but we have enough food in the cellar to survive the winter, and our seed stocks await the breath of spring. The long cold nights we spend beside the forge, hammering out iron blooms and slowly forging ourselves chainmail, piece by piece, each one individually crafted by hand. In the spring we're hoping to build a windmill.
I requested a refund.. hopefully that works at least. This is absurd
The story is disabled if you run the game offline, so i wouldnt really consider that "able to play offline".
I've only started playing raft in the last week, have these offline "technical issues" always been present in EA for the last months/years or are they strictly a 1.0 release thing?
Have the Devs given any roadmap as to when or if they are addressing these technical issues other than disabling offline play entirely on release then re-enabling it in a broken form (at player request) a few hotfixes later?
I'm assuming this isn't anti-piracy/DRM stuff or a policy decision based on the Dev comments i've read and is strictly a technical problem i.e. they did not intend to make it online only...
Because this thread was about the game preventing playing the game at all in offline mode COMPLITELY, decision that was reversed in 1.03 hotfix. It did not fix the issues playing in offline mode causes but those issues have existed long before Final Chapter's launch.
Except they disallowed offline play in 1.0, a decision which was later reversed in 1.03 hotfix. In 1.0 you could not play the game AT ALL if you had Steam in offline mode.
The issues were first discovered with the introduction of Chapter 2, in Tangaroa specifically, so they've existed about 2 years.
https://support.redbeetinteractive.com/hc/en-us/articles/360017270179-Even-though-I-fixed-the-generator-crane-at-Tangaroa-is-not-working-
https://support.redbeetinteractive.com/hc/en-us/articles/360017270239-After-the-explosion-at-Tangaroa-the-hatch-for-the-cockpit-entrance-is-not-open-
This is my personal hypothesis but most likely having tried to fix the issue for 2 years without success, they simply gave up and made the game require internet access at all times (afaik, it's an option developer can enable on Steam).
That'd be a... pretty bad dev team if they can't fix that issue
Full Restrict ~ Got Scolded.
Partial Restrict ( to allow some play, after the earliest demanding whines ) ~ Got Scolded.
Too Hard to please Everyone.
* from an unbias. third person point of view.
Just fix the bug and have no restrict!