Raft
Ciaphas Jun 17, 2022 @ 4:56pm
Dying on normal in single player destroys your inventory and that completely sucks
At least give us a ♥♥♥♥♥♥♥ WARNING on the default-selected difficulty of Normal, rather than just leaving it on the Easy description that a lot of people won't look at until it's too late
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Showing 1-15 of 33 comments
Kiwi Bug Jun 17, 2022 @ 5:11pm 
This is pretty common in survival games for the normal difficulty. I'd suggest checking the wiki or guides for a further explanation of the difficulty settings.
Last edited by Kiwi Bug; Jun 17, 2022 @ 5:12pm
cwood94 Jun 17, 2022 @ 5:19pm 
I just picked this game back up and realized the same... it stinks single player is so tough in that regard while if you're playing with friends they can just grab you most of the time. I went through like 3 starting worlds getting frustrated and restarting before I just embraced it lol. You get to a point pretty quickly where all you have to do is just wait for your health to regen if you know you're low.

I understand your frustrations, but it's a great game for me so far even after getting just as frustrated as you seem. Good luck!
Ciaphas Jun 17, 2022 @ 5:24pm 
Originally posted by Star Baby:
This is pretty common in survival games for the normal difficulty. I'd suggest checking the wiki or guides for a further explanation of the difficulty settings.

What games do this on normal and don't even allow for a shot at recovering your inventory? Literally the only example I can think of is stock Minecraft which is over ten years old

Further, I think the UI for selecting difficulty could be a lot better than saying something like "standard difficulty" in the description for Normal. Not even a huge change, just the bare minimum effort of "inventory lost on respawn" in the description for the default-selected Normal difficulty, and I'd be fine with it; I'd see that and actually click on Easy, rather than simply choosing Normal as the developer-intended-and-balanced experience as it usually is (and to state the obvious, I'm not the only one)
Last edited by Ciaphas; Jun 17, 2022 @ 5:33pm
Kiwi Bug Jun 17, 2022 @ 5:32pm 
Originally posted by Ciaphas:
Originally posted by Star Baby:
This is pretty common in survival games for the normal difficulty. I'd suggest checking the wiki or guides for a further explanation of the difficulty settings.

Sorry, what games do this on normal and don't even allow for a shot at recovering your inventory? Literally the only example I can think of is stock Minecraft which is over ten years old

Subnautica, 7 days to die and creativerse for example. Minecraft as well which you've already named. Ark and rust are also online ones that do it.

I won't deny that it would be nice to have customizable difficulty options like some of these already have so you can toggle it, but it really is common in survival games to drop the inventory on death and there is never a guarantee you'll be able to get it back. That's one of the points of survival games, when you don't survive, i.e. you die, there's going to be a punishment for it. If you don't want that then you should play on easy which keeps the inventory.

I'll also add that the devs are fully within their right to make the difficulty settings as hard or as easy as they like, but you're acting like this is something completely unreasonable when it's pretty common. It's also pretty common that games won't outline every single difference between difficulty settings. That information is usually available in guides.
Last edited by Kiwi Bug; Jun 17, 2022 @ 5:35pm
Ciaphas Jun 17, 2022 @ 5:44pm 
I don't even want configurable options or anything like that, just a little bit of warning text when making a world. Doesn't even have to be a loud flashy warning, just something to tell the player "hey, maybe you should click thru the difficulty options instead of trusting in the developer-intended experience".

And anyway your statement about Subnautica being an example is blatantly wrong, unless something changed drastically in the years since I played it; you DROP your inventory, and not even the whole thing; just the stuff you collected since last leaving a base! Totally recoverable.
Last edited by Ciaphas; Jun 17, 2022 @ 5:48pm
Kiwi Bug Jun 17, 2022 @ 5:49pm 
Originally posted by Ciaphas:
I don't even want configurable options or anything like that, just a little bit of warning text when making a world. Doesn't even have to be a loud flashy warning, just something to tell me "hey, maybe you should click thru the difficulty options instead of trusting in the developer-intended experience".

And anyway your statement about Subnautica being an example is blatantly wrong, unless something changed drastically in the years since I played it; you DROP your inventory, and not even the whole thing; just the stuff you collected since last leaving a base! Totally recoverable. I can't speak for the rest of those games but that alone makes your assertions pretty sus, ngl

So, as I said "but it really is common in survival games to drop the inventory on death and there is never a guarantee you'll be able to get it back."

Even in subnautica, there's no guarantee you'll get it back. It doesn't just float in the exact spot that you died and can slide or roll away. There's no guarantee you can recover everything you dropped. Some of the games will drop it so you can pick it up if you find it, some it's just gone. In Raft I actually think you don't lose it if you have a friend save you rather than respawning too.

Either way, it's a punishment of failing to survive in a game where the primary goal is to survive. If you can't handle that the you should play on easy where it doesn't happen. You're acting like this is completely unreasonable when there are a lot of games that do variations of it.
bongerman85 Jun 17, 2022 @ 10:12pm 
Originally posted by Star Baby:
Originally posted by Ciaphas:

Sorry, what games do this on normal and don't even allow for a shot at recovering your inventory? Literally the only example I can think of is stock Minecraft which is over ten years old

Subnautica, 7 days to die and creativerse for example. Minecraft as well which you've already named. Ark and rust are also online ones that do it.

I won't deny that it would be nice to have customizable difficulty options like some of these already have so you can toggle it, but it really is common in survival games to drop the inventory on death and there is never a guarantee you'll be able to get it back. That's one of the points of survival games, when you don't survive, i.e. you die, there's going to be a punishment for it. If you don't want that then you should play on easy which keeps the inventory.

I'll also add that the devs are fully within their right to make the difficulty settings as hard or as easy as they like, but you're acting like this is something completely unreasonable when it's pretty common. It's also pretty common that games won't outline every single difference between difficulty settings. That information is usually available in guides.
nah. subnautica doesnt do that... your inventory just drops to the ground. cant speak on the others, since i havent played much 7 days to die.
Anonymous Helper Jun 17, 2022 @ 10:37pm 
Well I do agree difficulty descriptions could be more, well, descriptive. Feel free to post a suggestion about it in the Suggestions / Ideas sub forum or use the link in the pinned topic there to send it directly to the developers.
seven Jun 17, 2022 @ 11:19pm 
Originally posted by bongerman85:
Originally posted by Star Baby:

Subnautica, 7 days to die and creativerse for example. Minecraft as well which you've already named. Ark and rust are also online ones that do it.

I won't deny that it would be nice to have customizable difficulty options like some of these already have so you can toggle it, but it really is common in survival games to drop the inventory on death and there is never a guarantee you'll be able to get it back. That's one of the points of survival games, when you don't survive, i.e. you die, there's going to be a punishment for it. If you don't want that then you should play on easy which keeps the inventory.

I'll also add that the devs are fully within their right to make the difficulty settings as hard or as easy as they like, but you're acting like this is something completely unreasonable when it's pretty common. It's also pretty common that games won't outline every single difference between difficulty settings. That information is usually available in guides.
nah. subnautica doesnt do that... your inventory just drops to the ground. cant speak on the others, since i havent played much 7 days to die.

In 7DtD your inventory drops in a backpack. You get 60 minutes to find it and recover your stuff. You get an icon on your hud and a marker on the map. So, yeah, 7dtd doesn't do that either. I would say it is quite common in survival games that you can easily get your stuff back, unless whatever killed you is camping it.
J-Shizzle Jun 18, 2022 @ 1:54am 
I recently came back to this game and powerplayed it through for a second time. I choose easy-difficulty this time (first game was coop in normal), there are huge problems with easy (from death-scamming):
-hunger and thirst reduce more slowly which is okay. they get reset when you die though, you can always jump into the water and die to reset them (no penalty for dying)
- no penalty for dying also means you can collect everything you see without the hook and just take it back to the raft, the shark is completly meaningless
- you can get to the first island and collect everything you need in one go, you dont even need sharkbait or kill the shark..just die 10 times and collect stone,iron,copper...

Dying is meaningless on easy..not even an inconvenience - just a fast way to get back to the raft. Easy-mode therefore takes away from the whole point of the game imo
Druinthor Jun 18, 2022 @ 6:17am 
Hopefully there are custom difficulty in the update. I wouldn't mind playing on hard difficulty if I can respawn. PS. if you die in hard on single player the game is over. Without a friend to revive you you cannot continue.
Stormcrow505 Jun 19, 2022 @ 3:48pm 
I think that loosing your gear is not a huge issue for a Normal, but its pretty brutal in the beginning of a new game. I most survival games, you go back to where you died and get your stuff, but here your stuff is just gone, even if you die on your raft.
I died multiple times in the beginning of the game and you are pretty much better off restarting. If you're going into the game without knowing anything about the it, just plan to restart a couple of three times.
My raft kept despawning. I stuck on an island my 3rd new game and then the island despawned. lol.. new game number four.
burnouttx Jun 20, 2022 @ 5:53am 
Learned this early on for the solo play.... MAKE TWO SETS OF YOUR TOOLS. If you die, take the one set out of storage and immediately make another set. POOF... Problem solved.
Shyhalu Jun 20, 2022 @ 5:54am 
Nothing makes you get better than realizing you're going to lose all your stuff.
Nicodemus Jun 20, 2022 @ 6:00am 
I am just here to repeat what everyone else has said, but with better emphasis.
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Date Posted: Jun 17, 2022 @ 4:56pm
Posts: 33