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Nice, thank you!
I did it now like Anonymous Helper suggested. I've installed the "Item Spawner" Mod and just spawned all Blueprints in early. + Some Titanium Bars, because you need them for most of the endgame stuff.
But beside that, I've added nothing else, to not totally kill the fun and so far it's nice. I can recommend it that way.
you can get titanium as soon as you have the recycler which is the start of the game pretty much in terms of story.
but yeah. the tc has a good point here. some blueprints make no sense to be story gated as they unlock way too late given this game is finished they lack any usefulness.
eletric smelter comes to mind here. and large bag.
the titanium tools where.... never worth it makeing them to begin with aside the arrows since you can recollect them after kill. the hook isnt much better than scrap hook so its a complete waste of titanium the axe is decent and the sword would have been useful before varuna point.
the electric zipline tool should have just replaced the regular one and not be a utopia unlock.
the worst is battery rechargers. they unlock way too late and you need batteris way sooner than you get them.
imo all blueprints should have come as random unlocks over time instead of beeing forced gated.
Or maybe just make them randomly available on Trading Posts. Up to 2-3 Blueprints per Isle, with those you allready bought don't show up again.
Would probably increase your will to explore more big islands?
But since the game is finished, I have doubts that the dev will add such a change now. Because then he would also have to remove all the Blueprints from the Story islands, and tbh that's why you're travelling there in the first place, right?
I always find it dumb when the strongest enemy in a game drops the strongest weapon. Its like "but i just killed the strongest thing, whats this paperweight for?" FF games are terrrible for that.