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If your gonna add an objective to a game, your goal with it should usually making it worth the players time, not a tedious and annoying objective someone feels they need to do.
None of this is fact, just my opinion.
Hit a creature that you are trying to get the achievement for until it is one hit away from dying and then save the game, kill the creature, exit to main menu without saving, load the game, kill the creature and just keep repeating. I didn't do them all at once as that would have been too boring but I did use that method to increase my number of kills by 5 or 10 at a time.
Finding things like the paintings and tiki parts can be done the same way by saving after you find the buried treasure location and digging it up and seeing what you get, quit to main menu without saving and reload and only continue playing if you get something that you don't already have.
I currently have two achievements left to get. Painting 1,000 blocks (have over 700 left to do as I did very little painting in my early play throughs) and collecting 5,000 items (have 400-500 left to do). As I currently have two saves on the go (one regular 2D and one using the VR mod) I'll end up getting them before I finish those.
Look raft is fun but it’s achviements ♥♥♥♥♥♥♥ suck, that’s all I hoped to say with this post. I care about achievements because I am a completionist, and raft is by far one of the worst games I have 100%ed. we do 100%ing to ourselves (completionists) but most games we play don’t have the nerve to ask us to kill 50 of an enemy that spawns in TWO LOCATIONS and takes DAYS to respawn. It’s lazy, period.