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I would totally use it for flippers, oxygen tank, shovel, metal detector.
(By the way, if you are using metal to metal spears, that is some kind of a waste of resource. Bows are the way in the game so far...)
go to the raftmodding website, and you will find it.
Edit: I think i would also use for Shears. Yep, break so fast...
The rest i think its okay... acceptable.
Although honestly they should give a better O2 tank though
I share the opinion that Raft exaggerates it (could be 50-100% more durability)
But in the end the game has not many challenges, removing the few it has is not what i would support
I would love more or better mechanics to be a survival. Ilness, need sleep, etc
But that would make the game too boring for more casual players.
And it seens the game originally wouldnt even have a story, the fanbase asked for it (?). (Not actually sure if that information is true).
But yes, its more of a grinding to building game than survival. The proof of that is, after 10/15 minutes of game you already have unliminated supply of food and water. which is... all the needs you must have to survive.
So that what is left for a survival challenge is Ammo (not really existent in Raft) Medicin (not really existent in raft too) and the durability of the Equipment or the raft itself. Lets be thankfull that the Devs didnt made the raft outwearing, this would have been a real annoyance
"Lets be thankful AT LEAST we have the durability issue''
to
''Sadly, they had to create this durability issue, since the game lack anything more relevant"
In both points, durability is still an issue which could be balanced. But its more of something annoying than anything else.
I agree with the 50% buff. I would also like to see it applied to hunger and thirst.
This is another one of those survival games where you have to eat and drink constantly. I get that durability and hunger/thirst are there to put pressure on the player, but they distract from what makes the game fun: building your raft and exploring islands. Fortunately, there are the various recipes to ward off hunger/thirst. The bonus they give should be the actual depletion rate. It would make the game much less arduous.
When you combine that with tools that constantly need replacing, it can get rather tiring, because you'd prefer to build stuff and fight boars. I hope their next games will be a bit more balanced on that regard.
Could you elaborate please? You mean it should slow down the rate of hunger instead of filling its bar? Not sure how these two would be different from each other TBH.
Its about the easy difficulty if im not mistaken. 0.7 I would guess.