Raft
Boboscus Dec 2, 2022 @ 5:33pm
Durability ruins it
I really like the idea of the game, building your constantly moving base while exploring a seemingly infinite world but the durability of equipment you use is waaaaaaaay too low for it to be fun and not a nuisance. Is it possible you add a toggle for it or let us increase/decrease it at will? As of now the game's balance and pacing is just ruined for me, I'm constantly barely scraping by, even if I at times have almost too many resources, as soon as you start using tools you burn through them as if they were never there.
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Showing 1-14 of 14 comments
Khalunka Dec 2, 2022 @ 6:10pm 
There is a mod for that. You can manually change the durability from each item. I dont use it, but I can see why people would use it.

I would totally use it for flippers, oxygen tank, shovel, metal detector.

(By the way, if you are using metal to metal spears, that is some kind of a waste of resource. Bows are the way in the game so far...)

go to the raftmodding website, and you will find it.

Edit: I think i would also use for Shears. Yep, break so fast...
The rest i think its okay... acceptable.
Last edited by Khalunka; Dec 2, 2022 @ 6:11pm
Honestly it is a problem at early game until mid game when you getting resources over and over. Then there is the shop where at least you can buy certain things.

Although honestly they should give a better O2 tank though
BGratz Dec 3, 2022 @ 11:52am 
Originally posted by Blackforge:
Honestly it is a problem at early game until mid game when you getting resources over and over. Then there is the shop where at least you can buy certain things.

Although honestly they should give a better O2 tank though
Thats the Survival part
ledRid Dec 3, 2022 @ 3:46pm 
Yeah, I'm personally not a fan of how most games implement durability, and if basically every useful item has very low durability and not an easy way to mass collect resources that's enough to make me not want to play a game, I started again a few days ago though and it doesn't seem too bad this time, idk if I got lucky, or have a different difficulty or what, but it still feels like pointless padding to have to re-craft things so often.
BGratz Dec 3, 2022 @ 3:49pm 
Well Durability is a important part of a survival game.
I share the opinion that Raft exaggerates it (could be 50-100% more durability)
But in the end the game has not many challenges, removing the few it has is not what i would support
Khalunka Dec 3, 2022 @ 5:23pm 
Raft is not that good game as 'survival' game. Is more a building game than anything else.
I would love more or better mechanics to be a survival. Ilness, need sleep, etc
But that would make the game too boring for more casual players.
And it seens the game originally wouldnt even have a story, the fanbase asked for it (?). (Not actually sure if that information is true).

But yes, its more of a grinding to building game than survival. The proof of that is, after 10/15 minutes of game you already have unliminated supply of food and water. which is... all the needs you must have to survive.
BGratz Dec 3, 2022 @ 5:37pm 
Food and water is a anyway a problem for every Survival game. If you make it so scarce that experienced players feel it as a challenge new player will allready have stopped playing.

So that what is left for a survival challenge is Ammo (not really existent in Raft) Medicin (not really existent in raft too) and the durability of the Equipment or the raft itself. Lets be thankfull that the Devs didnt made the raft outwearing, this would have been a real annoyance
Khalunka Dec 3, 2022 @ 5:46pm 
Lets change the perspective.

"Lets be thankful AT LEAST we have the durability issue''

to

''Sadly, they had to create this durability issue, since the game lack anything more relevant"

In both points, durability is still an issue which could be balanced. But its more of something annoying than anything else.
Elymnir Dec 4, 2022 @ 9:28am 
Originally posted by BGratz:
Well Durability is a important part of a survival game.
I share the opinion that Raft exaggerates it (could be 50-100% more durability)
But in the end the game has not many challenges, removing the few it has is not what i would support

I agree with the 50% buff. I would also like to see it applied to hunger and thirst.

This is another one of those survival games where you have to eat and drink constantly. I get that durability and hunger/thirst are there to put pressure on the player, but they distract from what makes the game fun: building your raft and exploring islands. Fortunately, there are the various recipes to ward off hunger/thirst. The bonus they give should be the actual depletion rate. It would make the game much less arduous.
When you combine that with tools that constantly need replacing, it can get rather tiring, because you'd prefer to build stuff and fight boars. I hope their next games will be a bit more balanced on that regard.
KtX2SkD Dec 4, 2022 @ 10:39am 
Originally posted by ledRid:
Yeah, I'm personally not a fan of how most games implement durability, and if basically every useful item has very low durability and not an easy way to mass collect resources that's enough to make me not want to play a game, I started again a few days ago though and it doesn't seem too bad this time, idk if I got lucky, or have a different difficulty or what, but it still feels like pointless padding to have to re-craft things so often.
Perhaps in the early phase or for newcomers mass collection seems like not a thing, but in my last game I've been actually building storage to store excess from stuff I didn't even collect (none of it is the stuff captureable by nets BTW). Feels like mass collection, unintentional even. Perhaps it is playstyle- or priorities-dependent?
KtX2SkD Dec 4, 2022 @ 10:44am 
Originally posted by Elymnir:
I agree with the 50% buff. I would also like to see it applied to hunger and thirst.

This is another one of those survival games where you have to eat and drink constantly [...]
This would mean instead of eating 6 times over some X amount of time, you'd need to only eat 4 times. Is that what you had in mind or something more/less?
[...] Fortunately, there are the various recipes to ward off hunger/thirst. The bonus they give should be the actual depletion rate. It would make the game much less arduous [...]
Could you elaborate please? You mean it should slow down the rate of hunger instead of filling its bar? Not sure how these two would be different from each other TBH.
Elymnir Dec 4, 2022 @ 2:13pm 
Originally posted by KtX2SkD:
Could you elaborate please?
What I mean is that, when you eat food made from recipes, your hunger or thirst bars get filled over the limit, with another color. And this extra nourishment depletes slower than usual. To me, this slower pace should be the default pace of depletion.
Khalunka Dec 4, 2022 @ 3:01pm 
Originally posted by Elymnir:
Originally posted by KtX2SkD:
Could you elaborate please?
What I mean is that, when you eat food made from recipes, your hunger or thirst bars get filled over the limit, with another color. And this extra nourishment depletes slower than usual. To me, this slower pace should be the default pace of depletion.

Its about the easy difficulty if im not mistaken. 0.7 I would guess.
bongerman85 Dec 5, 2022 @ 12:45am 
mods can easily fix that.
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Date Posted: Dec 2, 2022 @ 5:33pm
Posts: 14