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Bir çeviri sorunu bildirin
I understand this is the solution.
What I am saying is it is the very definition of insanity. You are repeating the exact same action and expecting a different result.
A good puzzle needs consistent rules. In Portal, you don't have some walls randomly doing different things when you throw a portal on. The rules are consistent throughout the game.
One of the ways they could have shown this was to have a "cog holder" on the lifts and showing the one on the left to be broken. As it is now, you can place the cog on the lift and it stays floating in the air. This indicates a bug in the software. After seeing that, there is zero indication that the other lift would work differently. This smacks of lazy design imho.
After the annoying and tedious "boss" battle and the irritating windmill jump puzzle this was enough to really dislike the direction they took in the third chapter. It feels inconsistent with the rest of the game.
If you look at the other lift it has a picture of a cog and I think there is a message saying "needs cog", seems like plenty of clues to me. Also, just looking around at where the cog has to go would let you know that putting it on the wrong lift wouldn't get you anywhere.
I'll agree the cog clipping through does make you feel like the puzzle is bugged and they should find a way around that.
The only puzzle that made me mad was the windmills, but I've done Utopia a second time and the workaround is pretty easy.
It does feel like Utopia was rushed, too much repetition with box stacking.
The previous chapters led us to believe there was a peaceful way through the game, then they added boss fights to get to the end, so another reason Utopia seems "wrong".
The first cog weight puzzle you can just climb up with the cog using the boxes.
Stacking boxes with hyenas you can just ignore the hyenas and sprint/stack the boxes.
You are supposed to sprint/stack the boxes because the hyenas just respawn. That's why there are all the cages, endless hyenas.
But my god what a weird way to end the game, really sours what was otherwise an excellent game
I mean, now you have a reason to even use oxygen bottle? And flippers are pretty much always equipped once you get enough resources to make a bunch of them. I thought Varuna was quite cool.
And yeah, Temperance is weirdly empty, snowmobiles were a nice gimmick tho.
And yeah Balboa is Lag Island, unoptimized as hell.
I also think OP is exegerrating.
I think Utopia was a nice ending to the 'story' part of raft.
Also, I think OP doesnt even understand fishing for rep isnt really a grind....
It litterally takes you 4 islands to get max trader rep and then you can get up to 15(!) + treasures in tiitanium......