Raft

Raft

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Utopia... what a mess
Definitely disappointed by the last chapter... it turned Raft from a survival game to a senseless mess. I got into the harpoon tower and i got a stupid thing after another:

**** Spoiler alert*****












- The cogwheel puzzle.. quite annoying
- the SuperMario like jumping segment... if i liked a platform game I would be playing super mario not Raft :P
- then the Olaf "fight"... i just went through a full suit of armor and 3 machete just to die for consumption of equipment. I tried killing the hyenas just to have some time to pile up the boxes... but they never stop, so i tried to ignore them but they drag you down and you loose the box so you need to kill a pack of three just to place a couple of boxes and then rinse a repeat. i pulled the bow, but you cannot recover the arrows as they drag you
I am playing solo so now i have to start over with no equip, another smart move.
Really poor game design.

not to mention all the titanium based raft components and equipment... senseless grind going from island to island just to get 2/3 ores or grinding the rep to buy it at the trading post. all for this just for some convenience: after the engine to navigate against the wind, everything else is definitely not relevant for the progression and you just build it for the sake of it.

Too bad i loved this game but this is stupid, IMHO.

maybe I'll launch again in a while but for now.. fed up.

have fun
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48 yorumdan 16 ile 30 arası gösteriliyor
İlk olarak ❄️The Last Frontier 😊 tarafından gönderildi:
İlk olarak Talung tarafından gönderildi:
Cog puzzle is broken. Put Cog on lift, and raise lift and cog stays behind. Not bothering to find a workaround. Loved Raft until Final Chapter, and now wouldn't recommend it to anybody.
thats because you aren't suppose to put the cogs on that lift. There is a way to get the cog onto the other lift without much trouble at all.
Much of the problem here is that there's no indication that the cog can only be placed on one lift only. Having the cog clip through the lift when it moves is indicative of a bug or glitch. They really should have had the cog display red when trying to put it into the wrong place, like the raft walls do when they can't fit into the place you're trying to put them
I'm... honestly pretty happy with Utopia's design ngl. It's not perfect but it's better than Temperance or Tangaroa... definitly better than Balboa for sure.
Tantrum throwing when stumbled is a privilege.
İlk olarak Talung tarafından gönderildi:
İlk olarak ❄️The Last Frontier 😊 tarafından gönderildi:
thats because you aren't suppose to put the cogs on that lift. There is a way to get the cog onto the other lift without much trouble at all.
Then that is just dumb tbh. I am using the provided stuff and figuring out a logical solution... The fact that the puzzle has a completely different solution in mind that defies physics is yet another reason to really dislike how the game completely fell over on the third chapter.

Will I go back and even bother with other illogical solutions.. nope. Also hearing how the rest of after this... more reason not to bother imho.

This is like the Game of Thrones of games. Great Start, terrible ending.
you're suppose to put it on the other lift. and there is a very logical solution once you find it you'll be hitting yourself in the head asking how you didn't see that to begin with
İlk olarak ❄️The Last Frontier 😊 tarafından gönderildi:
İlk olarak Talung tarafından gönderildi:
Then that is just dumb tbh. I am using the provided stuff and figuring out a logical solution... The fact that the puzzle has a completely different solution in mind that defies physics is yet another reason to really dislike how the game completely fell over on the third chapter.

Will I go back and even bother with other illogical solutions.. nope. Also hearing how the rest of after this... more reason not to bother imho.

This is like the Game of Thrones of games. Great Start, terrible ending.
you're suppose to put it on the other lift. and there is a very logical solution once you find it you'll be hitting yourself in the head asking how you didn't see that to begin with

I understand this is the solution.

What I am saying is it is the very definition of insanity. You are repeating the exact same action and expecting a different result.

A good puzzle needs consistent rules. In Portal, you don't have some walls randomly doing different things when you throw a portal on. The rules are consistent throughout the game.

One of the ways they could have shown this was to have a "cog holder" on the lifts and showing the one on the left to be broken. As it is now, you can place the cog on the lift and it stays floating in the air. This indicates a bug in the software. After seeing that, there is zero indication that the other lift would work differently. This smacks of lazy design imho.

After the annoying and tedious "boss" battle and the irritating windmill jump puzzle this was enough to really dislike the direction they took in the third chapter. It feels inconsistent with the rest of the game.
En son Talung tarafından düzenlendi; 5 Tem 2022 @ 11:09
LOL yes it is the definition of insanity! It's such poor design I think they basically just gave up and threw something together so they could call it finished. (Not that I blame them, the game has been in development for years).
"You know what would make a survival crafting game better, jumping puzzles" said no one ever. And what happened to the sister?
İlk olarak distantlight tarafından gönderildi:
(Not that I blame them, the game has been in development for years).
That's their fault, too.
İlk olarak Talung tarafından gönderildi:
One of the ways they could have shown this was to have a "cog holder" on the lifts and showing the one on the left to be broken. As it is now, you can place the cog on the lift and it stays floating in the air. This indicates a bug in the software. After seeing that, there is zero indication that the other lift would work differently. This smacks of lazy design imho.

If you look at the other lift it has a picture of a cog and I think there is a message saying "needs cog", seems like plenty of clues to me. Also, just looking around at where the cog has to go would let you know that putting it on the wrong lift wouldn't get you anywhere.

I'll agree the cog clipping through does make you feel like the puzzle is bugged and they should find a way around that.

The only puzzle that made me mad was the windmills, but I've done Utopia a second time and the workaround is pretty easy.

It does feel like Utopia was rushed, too much repetition with box stacking.

The previous chapters led us to believe there was a peaceful way through the game, then they added boss fights to get to the end, so another reason Utopia seems "wrong".
Felt like Utopia was the least QA tested. Was so easy to exploit the puzzles. Jump puzzle you can just use the cog lift to skip 70% of the jumps.

The first cog weight puzzle you can just climb up with the cog using the boxes.

Stacking boxes with hyenas you can just ignore the hyenas and sprint/stack the boxes.
İlk olarak blc tarafından gönderildi:
Felt like Utopia was the least QA tested. Was so easy to exploit the puzzles. Jump puzzle you can just use the cog lift to skip 70% of the jumps.

The first cog weight puzzle you can just climb up with the cog using the boxes.

Stacking boxes with hyenas you can just ignore the hyenas and sprint/stack the boxes.

You are supposed to sprint/stack the boxes because the hyenas just respawn. That's why there are all the cages, endless hyenas.
Totally agree, from very enjoyable underwater city and Temperence to this BS? thankfully there's a way around the stupid platform section

But my god what a weird way to end the game, really sours what was otherwise an excellent game
İlk olarak p_nut_uk tarafından gönderildi:
Totally agree, from very enjoyable underwater city and Temperence to this BS? thankfully there's a way around the stupid platform section

But my god what a weird way to end the game, really sours what was otherwise an excellent game
You thought Varuna and Temperance were good? Oof. I think they're both really weirdly designed. One forces you to use oxygen bottles/flippers if you dont wanna take 5 hours dying over and over. The other one is just... too empty. Utopia IS worse than them, i'll give you that. Balboa still is the worst island, though.
İlk olarak R3DSH1RTS tarafından gönderildi:
İlk olarak p_nut_uk tarafından gönderildi:
Totally agree, from very enjoyable underwater city and Temperence to this BS? thankfully there's a way around the stupid platform section

But my god what a weird way to end the game, really sours what was otherwise an excellent game
You thought Varuna and Temperance were good? Oof. I think they're both really weirdly designed. One forces you to use oxygen bottles/flippers if you dont wanna take 5 hours dying over and over. The other one is just... too empty. Utopia IS worse than them, i'll give you that. Balboa still is the worst island, though.

I mean, now you have a reason to even use oxygen bottle? And flippers are pretty much always equipped once you get enough resources to make a bunch of them. I thought Varuna was quite cool.

And yeah, Temperance is weirdly empty, snowmobiles were a nice gimmick tho.

And yeah Balboa is Lag Island, unoptimized as hell.
İlk olarak Talung tarafından gönderildi:
Cog puzzle is broken. Put Cog on lift, and raise lift and cog stays behind. Not bothering to find a workaround. Loved Raft until Final Chapter, and now wouldn't recommend it to anybody.
You put it on the wrong lift.

I also think OP is exegerrating.

I think Utopia was a nice ending to the 'story' part of raft.

Also, I think OP doesnt even understand fishing for rep isnt really a grind....

It litterally takes you 4 islands to get max trader rep and then you can get up to 15(!) + treasures in tiitanium......
En son GamingWithSilvertail tarafından düzenlendi; 6 Tem 2022 @ 9:25
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48 yorumdan 16 ile 30 arası gösteriliyor
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Gönderilme Tarihi: 4 Tem 2022 @ 2:00
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