Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Cups and a Jar of water, getting the right proportion puzzles aint something new.
The windmill platforms might be daunting for some,
could always use unorthodox method to reach the finish line, or
with the help of a hammer, some nails and wood.
Going into combat, one should always be ' well prepared '.
Haste and rush, often hurts.
As for the Hyena arena,
gathering up stacked boxes towards the center, standing ' Elevated ', slowly
shifting the boxes one step at a time towards the ledge for a stair steps, while the hyenas circles around, unable to reach you.
BLNT.
Anyway, I'm firmly in the "I loved the game but utopia sucked" camp. The whole "lose your equipment when you die" angle didn't seem TOO bad when there were no boss fights... so what do they go and do? Add boss fights! So stupid.
As soon as I saw the crate stacking stuff, I knew they ran out of ideas.
Yeah, absolutely. Utopia is all over the place - the respawn rates for the hyenas is just plain unreasonable, the puzzle with the boxes and the cables was okay, I always appreciate game design where something you learned earlier becomes useful again later. Solving Detto's raft was really well designed, you immediately knew what you had to do, no backtracking, That was actually fun. But the jump and run bit is really, really bad. Thankfully there is a way to bug yourself up where you need to go - not saying how, the devs might get the idea to fix this and I do *not* want that to happen lol.
My biggest gripe with the cog puzzle is that it forces you to traverse that room multiple times, and that is just plain un-fun with the finnicky controls. It's clear what you need to do, but...I found myself really not wanting to do it.
Maybe I'll return one day to finish it - but until then I'm gonna do the things that are actually fun: float across the ocean, pick up things I might need, and add to my raft.
They Hyena pack is just stupid. You have hardly any time to do anything if you kill the damn dogs until the next wave spawns.
And I just died to the final boss after because the game thought it to be smart to throw an enemy at you that probably takes 60 arrows or so? Who even thought that was good idea.
The arena can also literally get so toxic that you have no choice but to take damage, because they didnt think that through either.
I didnt mind any other island, even the rhino shark fight, while a bit too long, wasnt bad. But Utopia really sucks.
Had the same issue, but you have to put the cog on the other side lift. Its silly that theres no indicator for this.
Then you have all these cool new tools and nothing to do with them, considering the resources they need to make vs the benefit you get from them, it's really not worth it.
I think it would have been better if there were areas on the previous islands that needed the new tools to get into. At least then you'd have nice nostalgia trip backwards through the game to find new things.
I was also disappointed they didn't do a little cutscene and credits scroll. Just makes the game feel more complete.
I was so sad when I made the titanium axe and it STILL deteriorates when used. I thought at the very least, the titanium tools would be permanent. Better to just use metal.
The devs kind of forgot the whole "craft stuff to get farther into the game" angle for this last part. It would've made perfect sense to use the titanium sword to beat the final boss. Or use the metal detector to find the hidden code, etc.
It's like they gave the final level to a different designer who'd never played RAFT before.
Will I go back and even bother with other illogical solutions.. nope. Also hearing how the rest of after this... more reason not to bother imho.
This is like the Game of Thrones of games. Great Start, terrible ending.