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Palm Seed - 11.8% per chop
Pinecone - 13.5% per chop
Birch Seed - 13.5% per chop
Mango Seed - 14.3% per chop
Banana Plant - 28.6% per chop
Flower (any) - 50% per harvest
Pineapple - 66.6% per harvest
Watermelon - 66.6 per harvest
Strawberry - 80% per harvest
Game is pretty much designed so that you can not make self sufficient raft so that you have to keep moving and visiting islands to scavenge for food and resources. If you stop moving, you will eventually run out of resources (flotsam only spawns when raft is moving, island resources don't respawn and you will run out of seeds eventually no matter how lucky you are and how many you have stockpiled).
If you wish to change it, I'm pretty sure there are mods that give you guaranteed seeds on harvest.
It has always been that way. You were never guaranteed to get seed on harvest (with the exception of beets and potatoes which produce 2 per 1 planted beet/potato).
With as easy as it is to obtain seeds from islands, sustainability on the raft itself should not be an issue. Like many game elements this adds nuisance rather than challenge.
I can understand this for most seeds, but for strawberries and bananas, it's a little dumb because they are finite in the game. They can only be found at one spot and once you harvest them, they don't come back, so eventually, you have none. The others, you can find on various islands, just not those 2.
So if you needed or wanted some harder to get seeds you could spawn them in.
If you only eat potatoes or beets, all you need to make it fast and easy is sprinklers, a waterpump, some batteries and a wind turbine.
Then again.... where is the fun in that?
Good food is used to make recipes that are used for buffs and sustenance bonuses, very useful for larger islands and monument locations where you need time and don't want to futz with food.
Sustainable food is pretty much beets and potatoes. You need planks to grill em up(pre windmill-electric grill) and you need a water purifier. So long as you're moving on your raft you should have no problem supplying a plank to 3 cooked potatoes or beets. This is what should hold you over at all times while you don't need buffs or sustenance bonuses just hanging around your raft. Similarly, grabbing a couple cluckers and goats completely nullifies any need for farming, so long as you provide water to the grass plots. Eating a diet consisting entirely of eggs and milk is hard on the digestive tract, but we do what we have to on the open sea.
But yes, Other than the basics, nothing is FULLY renewable without touching down on an island or monument which... Honestly is how it should be.
This is a survival game, if you got a single seed and were guaranteed another forever, for everything, pretty damn easy survival with literally zero challenge. At that point why not just go into peaceful and spawn in items?