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Really takes away the immersion and just looks fkin dumb.
If it's hitting your second floor tho, that does sound like a bug. Pictures do help a lot when submitting reports, F12 to take a screenshot ingame.
If your raft is really large the ends will need to be higher than a half step as the longer/wider the raft is the more it can tilt in rough seas.
wdym, why would you expect your raft to care about the wave? If the wave comes in from the side, some of the water will go over the floor of your raft. it's not some kinda anti-water device after all
Collision detection on the raft's walls to break the waves would be nice but monstrously resource-intensive on the physics engine. I doubt it would be viable to do that with the component-by-component nature of the raft. If you had a single piece keel and hull that the physics engine could handle as a unit, that would be one thing, but not the hundreds of foundations, walls, and pillars of a raft.
okay that makes a lot of sense, thank you. Any idea how long/wide the boat tends to be, when it starts having this issue?
I always try to keep my initial four foundations near the center of my large rafts/ships. I also like to build a half or full block up from the water.
I found that a smaller rectangular bottom base (approx 8x18) is not so prone for underwater issues as larger bottom bases. Please correct me if I am mistaken in this.
That would support my assumption that the initial foundation blocks being the pivot point can amplify the problem if they are near one end of the raft.
In my more recent games I've been keeping my foundations to a minimum and using the slopes and beams to build out and up to a higher level to avoid the wave issues. This also means you can build bigger but still need only one or two engines to move your craft. I've even built a catamaran type hull before as well.
I just made one that floats in the air. only 1 square is in the water..lol no waves at all