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It's mainly due to technical limitations of how the game was coded - the whole world is centered around the raft and the game can't handle more than one raft at a time.
when u get for example stone ... u can research stuff in the table ...
for example a anchor .. so ur raft dont drift away .. u get stone from barrels or near ilands .
try to craft a paddle and park the raft that the wind is pressing it through the iland so u have some 2 or 3 minutes untill it will pass the iland .. (make a wimple to see wind direction)
in this time collect stone and scrap so u can make an anchor for the next iland :)
just my advise
Yes, it's called: "Learning by doing".
It's much more rewarding than the "modern" approach to games:
"Click this - follow arrow - jump here - click that - you are declared king"
Just my 2ct.
<sigh> Always with the 'get gud' straw man arguments.
Giving some initial guidance to new players such that they don't fall into a no-win situation within the first five minutes of playing is something many games do very well without being too obvious about it. Because they know they have to earn the player's trust and demonstrate that the game's worthwhile. It's not rocket science but is a fault many indie titles seem to fall into.
The upshot is that I'm now left wondering if the designers know what they're doing. The fact that on getting to the island on my second go and finding the shark can apparently clip through the ocean floor and bite me while in ankle deep water is not reassuring.
The raft is a technical limitation - in order to fix that the entire game would need to be rewritten. The shark, on the other hand, is a bit clippy and I do wish it would be fixed. Keep in mind though that the game just hit feature completion, so the devs are now fully available to bugfix and polish up the game.
1. Jump into the ocean to get some floating trash, getting eaten by the shark.
2. Get on the first island they encounter, pick pretty flowers and let the raft drift away.
After 10 minutes most new players have already learned the important lessons off the game. And the memory of failiure have imprinted those lessons better than any tutorial ever could.
So, yes i think it's intentional and the devs know what they do.
btw: Most RL shark attacks happen within 6 feet of the shoreline in knee deep water.
The game is literally called "raft" and you didn't secure your raft before leaving it. It move slowly enough that you had plenty of time to see it leave without you.
Your food and water drain waaaayyyyyyyyyyy too fast. I was enjoying the game til I hit the 4 hour mark. Im doing the same damn thing over and over. researching whatever I find. but Im stuck because after another 5 random islands and even some floating abandoned rafts I cant find anymore screws or those other metal things with the fold I forget what they are called, whatever., Hours of looking for two items that seem to have a rare random respawn just to make a tool that will break after like 8 uses
the shark is annoying but Ive read about that and have dealt with that fine. im just pretty annoyed. Ive had this BP to make some sonar thing but it doesnt appear in any craft list. how are we supposed to build it
Very early on, you had to manually add the blueprints to the research table. That was changed because people lost the items and became stuck.