Raft
Madjack Jun 27, 2022 @ 7:23am
Really?
So let me understand this; as an absolute newbie, still getting to grips with the game; if I get off the raft and go explore the first island - which of course I'm going to do - and my raft drifts away, I'm put in a no-win situation in which even though I have a hammer which apparently can construct all sorts of parts, can't construct a new raft? And the game gives no warning that this will be the case?

And someone thought this was good game design?
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Showing 1-15 of 23 comments
Derpykat5 Jun 27, 2022 @ 7:27am 
It's a mistake you only make once.
It's mainly due to technical limitations of how the game was coded - the whole world is centered around the raft and the game can't handle more than one raft at a time.
BAD *Man Jun 27, 2022 @ 7:39am 
Well u need first a few basics .. the technology table is one of it
when u get for example stone ... u can research stuff in the table ...

for example a anchor .. so ur raft dont drift away .. u get stone from barrels or near ilands .

try to craft a paddle and park the raft that the wind is pressing it through the iland so u have some 2 or 3 minutes untill it will pass the iland .. (make a wimple to see wind direction)

in this time collect stone and scrap so u can make an anchor for the next iland :)


just my advise
Last edited by BAD *Man; Jun 27, 2022 @ 7:40am
BerN Jun 27, 2022 @ 7:40am 
Reopen it bro
mota Jun 27, 2022 @ 7:53am 
Originally posted by Madjack:
...And someone thought this was good game design?

Yes, it's called: "Learning by doing".
It's much more rewarding than the "modern" approach to games:
"Click this - follow arrow - jump here - click that - you are declared king"
Just my 2ct.
Madjack Jun 27, 2022 @ 8:16am 
Originally posted by mota:
Originally posted by Madjack:
...And someone thought this was good game design?

Yes, it's called: "Learning by doing".
It's much more rewarding than the "modern" approach to games:
"Click this - follow arrow - jump here - click that - you are declared king"
Just my 2ct.

<sigh> Always with the 'get gud' straw man arguments.

Giving some initial guidance to new players such that they don't fall into a no-win situation within the first five minutes of playing is something many games do very well without being too obvious about it. Because they know they have to earn the player's trust and demonstrate that the game's worthwhile. It's not rocket science but is a fault many indie titles seem to fall into.

The upshot is that I'm now left wondering if the designers know what they're doing. The fact that on getting to the island on my second go and finding the shark can apparently clip through the ocean floor and bite me while in ankle deep water is not reassuring.
Derpykat5 Jun 27, 2022 @ 8:23am 
Originally posted by Madjack:
Originally posted by mota:

Yes, it's called: "Learning by doing".
It's much more rewarding than the "modern" approach to games:
"Click this - follow arrow - jump here - click that - you are declared king"
Just my 2ct.

<sigh> Always with the 'get gud' straw man arguments.

Giving some initial guidance to new players such that they don't fall into a no-win situation within the first five minutes of playing is something many games do very well without being too obvious about it. Because they know they have to earn the player's trust and demonstrate that the game's worthwhile. It's not rocket science but is a fault many indie titles seem to fall into.

The upshot is that I'm now left wondering if the designers know what they're doing. The fact that on getting to the island on my second go and finding the shark can apparently clip through the ocean floor and bite me while in ankle deep water is not reassuring.
The problem with tutorials is that no matter how hard you try some people just won't get it (not saying that's you). Lots of games don't bother to throw tips in new players' faces, and yeah it does lead to some people getting screwed out of their first hour or so of playtime.

The raft is a technical limitation - in order to fix that the entire game would need to be rewritten. The shark, on the other hand, is a bit clippy and I do wish it would be fixed. Keep in mind though that the game just hit feature completion, so the devs are now fully available to bugfix and polish up the game.
mota Jun 27, 2022 @ 8:49am 
If you watch some LetsPlays, you will notice that nearly everybody does the same two things at the beginning of the game:
1. Jump into the ocean to get some floating trash, getting eaten by the shark.
2. Get on the first island they encounter, pick pretty flowers and let the raft drift away.
After 10 minutes most new players have already learned the important lessons off the game. And the memory of failiure have imprinted those lessons better than any tutorial ever could.
So, yes i think it's intentional and the devs know what they do.

btw: Most RL shark attacks happen within 6 feet of the shoreline in knee deep water.
Last edited by mota; Jun 27, 2022 @ 8:54am
Oh no I died, bad game design. Git Gud son
MartyS Jun 27, 2022 @ 4:05pm 
You only get one raft, there are many like it but that one is yours, without it your life is over.
Erdrick Jun 27, 2022 @ 5:53pm 
Yeah, this is an updated point and click game. Generally there are pitfalls you must learn the hard way. Be open minded, it isn't a mistake.
Ryvaken Tadrya Jun 27, 2022 @ 6:10pm 
Every time I load a game "remember to anchor your raft before exploring an island" is on the loading screen.

The game is literally called "raft" and you didn't secure your raft before leaving it. It move slowly enough that you had plenty of time to see it leave without you.
Odium Jun 27, 2022 @ 6:47pm 
The game still has some issues. for one why cant you reclaim your stuff if you die. Your stuff just vanishes into nothing even though you respawn right next to the island. the spear takes way to many hits to kill anything. even a boar takes a super unrealistic amount of stabs (i counted 8 before it finally killed me)

Your food and water drain waaaayyyyyyyyyyy too fast. I was enjoying the game til I hit the 4 hour mark. Im doing the same damn thing over and over. researching whatever I find. but Im stuck because after another 5 random islands and even some floating abandoned rafts I cant find anymore screws or those other metal things with the fold I forget what they are called, whatever., Hours of looking for two items that seem to have a rare random respawn just to make a tool that will break after like 8 uses

the shark is annoying but Ive read about that and have dealt with that fine. im just pretty annoyed. Ive had this BP to make some sonar thing but it doesnt appear in any craft list. how are we supposed to build it
Ryvaken Tadrya Jun 27, 2022 @ 6:50pm 
Originally posted by Tyrael:
Ive had this BP to make some sonar thing but it doesnt appear in any craft list. how are we supposed to build it
When you obtain a blueprint the object is automatically added to the list on the research table. The actual blueprint item isn't used for anything after you pick it up; it's a collectible you can dispose of if you choose, but you'll never get it again.

Very early on, you had to manually add the blueprints to the research table. That was changed because people lost the items and became stuck.
Odium Jun 27, 2022 @ 6:52pm 
So you need the BP then systematically research the parts to actually unlock it? Overkill but I can work with that. Its these other annoyances that are clearly to pad time. there isnt a fishing pole in the history of anything ever that breaks as fast as they do in this game. Another gross offender is the paddle.... you got a solid 1 minute on the use of a paddle. this game needs mods asap
Ryvaken Tadrya Jun 27, 2022 @ 6:57pm 
Raft's tools breaking made more sense early on when they were literally cobbled together bits of floatsam. As the game's advanced and they've added more advanced variants, those more advanced tools have really not improved enough over those early crude tools.
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Date Posted: Jun 27, 2022 @ 7:23am
Posts: 23