Raft
Daikota Jun 26, 2022 @ 7:47am
Thats it?
My friend and i were excited when we read about the last chapter, and it took us not really a long time to get to utopia. If you count the time we didn't really do anything and just trolled around with fishing, sharks killing. building unnecessary stuff and getting back into the game and how it works we would have been done way ealier.

The puzzels wasn't really hard and feelt a bit pointless.
For example where you need to find some code for a door in a field where you need to use your shovel, and right next to the door is a map where to find the spots with the code is just boring.


You get a lot of new stuff to build, which we didn't really need, despite we didn't even have enough titinum to build them in the first place. (we know how to find it, but we didn't really see the point of the stuff)

We thought when we came to Utopia we would need to find more Survivors and bring them there or something else. Like Quest to rebuild the world, there is so much more you could have added or could add in the future. For example: How did we end on that little Raft in the first place? Did we crash? You could make a cool Story about a guy on a raft that attacks other rafts and stole ours or something.

My point: A lot of added stuff that no one really needed to or even used. Like Titanium hook or the big backbag taht you get at the end of the game.
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Showing 1-15 of 39 comments
dia Jun 26, 2022 @ 2:11pm 
They could go the fallout 4 way for a cheap "expansion". Cheap in developer time. You could get a note about a small island that you can use as base.

You could dump there the NPCs you rescued on ch3, and have them fish, do crops, eat sleep. And you have a new area to build. And you go out on expeditions to gather materials to bring back to your island, to build.

No new mechanics. You just reuse existing stuff, apart from the npc behaviour. It could be a cheap expansion to keep people busy.
Tamika Jun 26, 2022 @ 2:17pm 
Originally posted by dia:
They could go the fallout 4 way for a cheap "expansion". Cheap in developer time. You could get a note about a small island that you can use as base.

You could dump there the NPCs you rescued on ch3, and have them fish, do crops, eat sleep. And you have a new area to build. And you go out on expeditions to gather materials to bring back to your island, to build.

No new mechanics. You just reuse existing stuff, apart from the npc behaviour. It could be a cheap expansion to keep people busy.

Cant be done. The way the world works, the islands spawn around the raft. As soon as you get so far away they despawn, no island is permanent. The world spawns around your raft. They would have to rewrite the game to have a permanent base island that does not despawn when you move away.
Flare |UKCS| Jun 26, 2022 @ 2:44pm 
The thing with EA titles is that you get a piece after piece... ask yourself is the whole game, from start to finish worth the cost ?
I think it was, its not perfect but a good value... personally I think it had too much land stuff but I guess its the way the game wanted to go.

Judging a game on its last patch is poor, think of the game as a whole, as a new player starting out... then its more worth.
That is the cost of buying into a game early, you get to play early but you lose the experience of a full game later.
Derpykat5 Jun 26, 2022 @ 2:53pm 
The locations were about as long as the old locations
The puzzles were about as complex
The map needs to exist - sure it could have been broken up and scattered around somewhere, but that would have only added more scavenger hunting and legwork. There are close to 100 dig points there, how do you want it to be solved?

If you didn't need

1. A grill that runs on batteries
2. An anchor that can be controlled via the engine controls
3. A biofuel refiner that doesn't need to be micromanaged and has a built-in tank
4. The Juicer, which massively increases the time you can go between drinks
5. A battery with massively improved capacity
6. A device that recharges batteries for free
7. An extra two rows of inventory on top of the two extra rows of the existing backpack
Then what the hell do you need?

I'll concede that the titanium tools aren't all that useful; by the time you get them you've got so much stuff it's not too impactful to just keep crafting scrap/metal versions.

Literally none of what you expected was ever even hinted at in the game. All of it is out of scope, and some of it is arguably not a fit for the game.

Face it; your expectations were way too high.
lee_bobbins Jun 26, 2022 @ 4:20pm 
There is a reason we keep seeing these types of posts. The game is too easy for multiplayer, it's not really challenging these players at all.

With the "big" mmoo's, those games are designed so that a group of people can take on a bigger (and more rewarding) boss, something that one solo person has literally no chance at all of doing. When people CAN solo this game, and the only difference in difficulty level is that the player on "hard mode" loses their inventory, they quickly learn to leave their inventory at home. lol Plus everything else is actually even easier than solo cos they're splitting the labor and when it comes to the puzzles "two heads are better than one" etc.

What would a real challenge for a group look like?

Not only do they need more sharks (one extra shark for every person in the group) but the sharks need to attack more frequently and take less time to eat the raft. Animal attacks do more damage to the player. One bite puts the player at 60% health and the second bite puts them at 20%. Or worse, idk.

All the crafted items need to require more resources to craft. Harvesting items from the ocean floor needs to take longer. The sharks (some can stay by the raft but the rest need to swim further away when the raft is parked and the player is scavenging.

Oh and the tools degrade faster. The puzzles are harder, everything should be more difficult otherwise it's just a giant snoozefest.

But we're out of Early Access and the game is done with no more major changes, so my suggestion is to quit playing coop if you want an actual challenge.
Kambien Jun 26, 2022 @ 4:33pm 
I think the OP missed some of the point of how the items we can craft are not to get you through the final chapter, but to be used beyond the final chapter.
Last edited by Kambien; Jun 26, 2022 @ 4:33pm
LtMackAttack Jun 26, 2022 @ 8:38pm 
Originally posted by dia:
They could go the fallout 4 way for a cheap "expansion". Cheap in developer time. You could get a note about a small island that you can use as base.

You could dump there the NPCs you rescued on ch3, and have them fish, do crops, eat sleep. And you have a new area to build. And you go out on expeditions to gather materials to bring back to your island, to build.

No new mechanics. You just reuse existing stuff, apart from the npc behaviour. It could be a cheap expansion to keep people busy.
Except for NPC's, sounds like you are describing "Stranded Deep".
Originally posted by derpykat5:
If you didn't need

1. A grill that runs on batteries
2. An anchor that can be controlled via the engine controls
3. A biofuel refiner that doesn't need to be micromanaged and has a built-in tank
4. The Juicer, which massively increases the time you can go between drinks
5. A battery with massively improved capacity
6. A device that recharges batteries for free
7. An extra two rows of inventory on top of the two extra rows of the existing backpack
Then what the hell do you need?

I must somewhat agree with OP. As soon as we got the engine, there was no time between the story islands (1-2km)/no need/no titan to craft the new recipes.
And suddenly we completed the game without crafting half of the things.
- We never had a complete roof or good wood walls. There simply wasnt enough wood or reason to build a roof.
- No shoes, helmet or even a backpack.
- No crafted recipes that needed titan
- Only ate grilled meat, grilled beats or vegetable soup made with beats.

Why would anyone invest more time in a new tool than the new tool offers in return?
Derpykat5 Jun 27, 2022 @ 9:17am 
Originally posted by 柴犬 JoJo's Bizarre Aim:
Originally posted by derpykat5:
If you didn't need

1. A grill that runs on batteries
2. An anchor that can be controlled via the engine controls
3. A biofuel refiner that doesn't need to be micromanaged and has a built-in tank
4. The Juicer, which massively increases the time you can go between drinks
5. A battery with massively improved capacity
6. A device that recharges batteries for free
7. An extra two rows of inventory on top of the two extra rows of the existing backpack
Then what the hell do you need?

I must somewhat agree with OP. As soon as we got the engine, there was no time between the story islands (1-2km)/no need/no titan to craft the new recipes.
And suddenly we completed the game without crafting half of the things.
- We never had a complete roof or good wood walls. There simply wasnt enough wood or reason to build a roof.
- No shoes, helmet or even a backpack.
- No crafted recipes that needed titan
- Only ate grilled meat, grilled beats or vegetable soup made with beats.

Why would anyone invest more time in a new tool than the new tool offers in return?
Well you made the choice to immediately head to the next location after completing one. If you didn't set up collection nets that's on you, and probably why you were resource deficient.

Walls aren't necessary, but a roof keeps seagulls away from planters, which in turn makes it very easy to manage bees to make biofuel for the engines and battery charger.

You can beat the game without crafting 80% of the stuff you get, but that doesn't make it useless or unnecessary.
Originally posted by derpykat5:
Originally posted by 柴犬 JoJo's Bizarre Aim:

I must somewhat agree with OP. As soon as we got the engine, there was no time between the story islands (1-2km)/no need/no titan to craft the new recipes.
And suddenly we completed the game without crafting half of the things.
- We never had a complete roof or good wood walls. There simply wasnt enough wood or reason to build a roof.
- No shoes, helmet or even a backpack.
- No crafted recipes that needed titan
- Only ate grilled meat, grilled beats or vegetable soup made with beats.

Why would anyone invest more time in a new tool than the new tool offers in return?
Well you made the choice to immediately head to the next location after completing one. If you didn't set up collection nets that's on you, and probably why you were resource deficient.

Walls aren't necessary, but a roof keeps seagulls away from planters, which in turn makes it very easy to manage bees to make biofuel for the engines and battery charger.

You can beat the game without crafting 80% of the stuff you get, but that doesn't make it useless or unnecessary.

There was no reason not to drive to the next story island. Driving in circles to collect debris would be somewhat silly.
We build a lot of nets. I even had to tear the "collection arms" down so that we could pass the ice in the arctic. We needed right from the beginning two motors too.
The flooring was enough protection for the beat farms and the bee hives. And even with feeding the biofuel production with beats, we ended the game with 20 fuel.(Heads as fuel was something we discovered later...)

And i failed to mention that we never recharged a battery...
Waltzing Jun 27, 2022 @ 9:35am 
There isn't much game here really maybe 3-4 hours worth, if resources and needs weren't a problem.
Derpykat5 Jun 27, 2022 @ 9:38am 
Originally posted by 柴犬 JoJo's Bizarre Aim:
Originally posted by derpykat5:
Well you made the choice to immediately head to the next location after completing one. If you didn't set up collection nets that's on you, and probably why you were resource deficient.

Walls aren't necessary, but a roof keeps seagulls away from planters, which in turn makes it very easy to manage bees to make biofuel for the engines and battery charger.

You can beat the game without crafting 80% of the stuff you get, but that doesn't make it useless or unnecessary.

There was no reason not to drive to the next story island. Driving in circles to collect debris would be somewhat silly.
We build a lot of nets. I even had to tear the "collection arms" down so that we could pass the ice in the arctic. We needed right from the beginning two motors too.
The flooring was enough protection for the beat farms and the bee hives. And even with feeding the biofuel production with beats, we ended the game with 20 fuel.(Heads as fuel was something we discovered later...)

And i failed to mention that we never recharged a battery...
You have a point, but the story is only half the gameplay - if you ignore the raft-building part and choose to focus on the story then of course the stuff you can build on the raft seems useless. I would recommend going back and "sailing in circles" for a bit (a straight line will do, but that's beside the point) and see how much easier managing everything is when you have an electric purifier and grill - and engine controls, and all the other stuff you can build.
My point is there should be an Incentive to build all that stuff. So that you really need to build tech XY to progress the story. As example no more sweatwater production with the evaporation method in the cold region. So you are forced to build the electric version or you have to switch to smoothies.
Derpykat5 Jun 27, 2022 @ 9:45am 
Originally posted by 柴犬 JoJo's Bizarre Aim:
My point is there should be an Incentive to build all that stuff. So that you really need to build tech XY to progress the story. As example no more sweatwater production with the evaporation method in the cold region. So you are forced to build the electric version or you have to switch to smoothies.
The thing is, if you were one way or another forced to build a new tech in order to reach every new location it would feel a bit forced and there would be just as many complaints about the gameplay loop.

I like that you don't have to build everything, but everything is worth building if you have the materials (and I can't get past Balboa without a massive surplus of everything).
Originally posted by Kambien:
I think the OP missed some of the point of how the items we can craft are not to get you through the final chapter, but to be used beyond the final chapter.
And how many people are really going to keep building a raft up that is sort of pointless after the end as there's no new places to have to find or get to so it's pointlessly roaming around.

I agree with the OP these items should have been of some use in the main story line when people are actually interested in playing. Giving them to you after you have killed the final boar is pretty stupid unless this isn't really the final chapter!
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Date Posted: Jun 26, 2022 @ 7:47am
Posts: 39