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Valheim has a similar problem, there's a lot of grindy slog, some people like it, some people don't.
Sorry it feels rough for you my dude, I don't got any issues with it, but stuff like this is relaxing for me and my wife. Wish you all the best.
My main point was the pointlessness of the late game machine and tool blueprints. They're pointless for literally everyone except a VERY tiny fraction of the player base that enjoys the act of farming materials just for the sake of it, and even then it's still better/more efficient to use scrap iron hooks / spears / axes.
Also I noticed that some things in the new update are just mods you could find on the raftmodding site, like the battery charge indicator. The Story content was enjoyable for the most part, but some blueprints are just useless with the sole purpose of stretching gametime by grinding.
I felt the same way about tool durability as well. Making flippers and O2 bottles for instance ends up costing you time and effort instead of saving it.
It takes about 10-15 minutes (or longer if you're drifting/not paying attention) to travel to an island, collect the vine goo, and smelt/craft it in to 1 set of bottles and flippers both of which break after maybe 3-5 minutes of continuous use.
I took my time going through varuna point and the efficiency of the flippers and bottles was so bad I ended up just doing without them halfway through.
I think that's a similar problem. If the cost/benefit of items is low enough most players just don't make them which makes them pointless.
I pretty much only craft stone axes just because I can make them entirely out of ♥♥♥♥ I gather passively in the collection nets which saves a ♥♥♥♥ load of time. Plus they last 50 swings instead of only 100 for the iron axe which is made with materials you have to go manually farm.
EDIT: MOM! MORE HOT POCKETS!