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https://support.redbeetinteractive.com/hc/en-us/articles/360007241172-Do-you-support-Mac-Linux-and-will-Raft-come-to-consoles-
But how much of them will buy raft?
10 peopple? What the point to port game for so little auditory.
If a game is being developed and tested only on a single platform, then there is no testing being done to ensure the libraries and techniques being used will work well on other platforms. If something is done that doesn't work well on other platforms it's very likely it'll be repeated over and over and involve a lot of refactoring to make the port possible. Chances are unless the developer has the experience to know what to watch out for, it won't be a single thing but many things. When the developers finally gets around to trying to port the project over to another platform they'll likely be hit by a deluge of issues holding back the port and realize that it's going to be a huge costly undertaking, then they'll look at the percentage of players on those other platforms and conclude that it's just not financially viable. At this point they either drop the attempt or try and find compatibility layer solutions to avoid large rewrites of the code base to make it work which results in a subpar experience compared to running on Windows.
Anyone who's been gaming on Linux(probably Mac too) for awhile has probably already heard the claims and gone through this many times. If you're still new to it, then this is probably what you should expect :P
A quick google search shows that Steam has 120 million monthly active users. 2.77% of that is 3.324 million users. That is by no means a small amount of people and the market for games isn't nearly as saturated as it is on Windows so Raft would face less competition on the platform.
Linux is probably a bit harder of a sell given that Proton exists. I'm a Linux user and I bought it and play it just fine. So for a Linux port it wouldn't be targeting all Linux users, rather Linux users that refuse to use Proton which is probably a very small minority of a very small minority.
I play it on Linux and I'm sure I'm not the only one so it's definitely not 100%, but I imagine only the devs have access to the actual numbers.
Even as a Windows user having the game be cross platform is beneficial as it means restructuring the code in a way that is more robust, portable, and less dependent on specific OS quirks, resulting in a generally more stable application that will likely not break in future versions of Windows. The vast majority of the software you use probably depends on libraries and technologies that are cross platform because in the long run it's easier to develop and maintain.