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Only way to avoid death penalty is to play peaceful or easy as in those modes you keep your inventory upon death. On normal you lose your inventory on death.
I don't know what you call it when you have the ability to save the game, and even have backups for those files, and then you have one different file for the inventory that automatically overwrites everytime you die, but i call it a very bad game design. Why would i need a savegame and its backups, when i can't revert to a previous stage of the gameplay?
And since i can't change the "difficulty" from normal to easy in my already existing save, im screwed... Thank god there is a mod who fixes this flawed game design, so i can play the game without wasting hours of grinding...
Whether one likes the system is up to each person's personal preferences. I play on easy precisely to avoid having to lose everything on death.
Mods are also an option as you found out. Only problem with them is they tend to break when game is updated and can take a while to be compatible with latest version and some cases they never get updated due to modder maintaining them leaving. This may in some cases permanently break the saves (mostly furniture and similar).
Once i'll start over i will play on easy too... but right now im too far into my first playthrough to start from scratch. Too bad we can't switch the setting during a session...
Originally game had only one save per game world. Backups were introduced with save game system overhaul in Update 10: “The First Chapter”.
Being quite sincere, save scumming would be less detrimental than the current item dup... let's call it feature, as it's not really a glitch.
(BTW, I utterly and completely hate how the game saves after a death, so I just downloaded DNSpy, edited both DeathMenu.Button_YesExit and Player.Kill to remove the forced saving, and restarted my playthrough now without that ridiculous mechanic that was ruining my fun.)
Hi !
I have absolutely the same annoying problem here !!!
I played RAFT yesterday for the first time with a friend, and we had 100% the same problem as Mike wrote above !
We manually saved the game healthy with full inventory. We played some more time, and then we decided to go back to that old save state. And our inventory was empty!
We have been totally pissed !
A bug? Okay, let's try it again ...
We started again ... saved frequently ... Wanted to go back ... the Same ♥♥♥♥♥♥♥♥ !
This makes the game a complete waste of time !!!
What do you think a save game is for?
Correct me if I'm wrong, but for me, a save game should bring back the whole state of the game while saving!
We really liked the idea of the game...
But we're not going to play again until this is fixed !
And if we had played less than 2 hours, we even would have requested a refund in that furious mood !
Sorry - this is no rant - but I just have to mention that something is completely going wrong here! I don't know if the devs read and comment here, but I'm really interested in their view on that problem ! Or if they think this is a feature - not a bug !
At least we're not the only ones thinking this is a problem !
Kind regards
Tom
It does bring the state that was saved last. The one after your death. As game auto saves upon death and as there is single character save which is overwritten every time save is made, that is only character save available for you to load. Think of it as game having only single save slot per game world (as originally designed btw). That should make it easier to understand.
Backups are there solely for rare cases where most recent world save gets corrupted so you don't have to start over.
As has been already said, you can play on Peaceful or Easy mode to avoid the death penalty. It only applies to Normal mode. Hard mode is basically Ironman Mode for solo players as you can't revive without help of other player in that mode.
There are also mods to change game modes, disable death penalty or make you drop your items upon death.
If you feel the save system or the game modes themselves should be changed or could be improved upon, best way is to send a suggestion directly to the developers using the Google Form liked in one of the pinned topics in Suggestions / Ideas sub forum.
That's exactly what I expect and what I want !
But that's not what it does !
I save with full inventory.
And when I reload that save I want THAT STATE of the world, me, my buddy and my inventory".
Just as simple as this.
Get the state back as it was saved ...
Just as a normal save game behaves in any other game !
And I don't want to use any damn mods to just get my save state back !
As I said game basically has one save slot (there is only 1 character save). Sole purpose of backups is to avoid losing entire world save to file corruption. Game autosaves upon death overwriting previous save meaning only save available to you if you die is after your death. This is to prevent people from avoiding death penalties implemented with game modes. That is how the save system works and has always worked on Raft (well, IIRC in prototype death meant game over but we're talking about Steam version here). It's not a bug, it is by design.
There is no point in arguing with me about it, I'm merely a moderator for these forums, not a developer and I'm merely trying to explain how saves work in this game, I did not develop the system nor do I have any power to change it.
If you want to provide suggestions and feedback to the developers, use the Raft suggestions and ideas submission form:
https://forms.gle/wy1VwTSSTfFERmJx8
SnowBee har Raft 7. jan. 2020 kl. 13.17
Understanding Backup Save Games?
-- Answered the main thread :
Xas har Raft 7. jan. 2020 kl. 13.23
The save system is slightly flawed, fragile, when 'reloading' upon death.
If intention to 'turn back time' before death,
~ 'never' reload while already dead, as simply leads to more overwritten save files.
~ 'only' manually 'backup savings' and 'overwriting' can truly turn back time.
If encountered concurrent damage over time bug which some had experienced similar to the goo toxic, dying despite pressing respawn after restarting game.
To recover, simply return to where you last were, (hopefully not badly corrupted)
IF been playing on Steam Cloud save,
Play game, load into world.
Disable Steam Cloud sync. Save manually.
\AppData\LocalLow\Redbeet Interactive\Raft\User\User_XXXXXX\Player\
Move RGD_Users.rgd to your desktop.
Restart Steam and retry game.
B) IF playing from manual saves
\AppData\LocalLow\Redbeet Interactive\Raft\User\User_XXXXXX\Player\
Move RGD_Users.rgd to your desktop.
Restart Steam and retry game.
*You should lose all onhand/backpack inventory but retains your raft/ journal chapter progress,
respawning on your raft with default in your inventory.
-- By the way we have a achievement here as well : Master Survivor!
Survive 365 days and then you know about that as well.
Many game have the opportunity to run back and pick up the inventory after a certain time before it disappear, maybe that is something the developer can look into.
I have a question if you have time to help out :
I enter my creative world where a friend join and destroy some important stuff by accident he said so i quit the world and when i did that a message pop up : Do you want to save before exit - i choose "no" and when i load it up i see that the damage was still there even when i choose to not save,
So what do i need to do to load up my game the way it was and why do the save mechanics save when i said "no" ?
My autosave is turned off.
It does not as far as I can tell. I've exited without saving many times as I often have to check or test something to answer questions or provide advice here in the forums and none of the changes I made were there after reloading.
Maybe game saves when someone exits MP session? I've never played raft in multiplayer so I'm not sure about that.
Edit: No problem exiting without saving after destroying things in creative. The destroyed stuff was back again after reloading.