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Player condition is separate, and auto saved upon death.
This way if you soft lock or lose a one time item you can go back and get it, but you'll still lose any items held on the player if you died.
Also what is the point of a survival game if you can just rewind time and try again.
aLsO wHaT iS tHe PoInT
The point is that forcing stupid mechanics like this on players will only result in save-game editors and shadow-copies being used by a huge section of the community, since the devs want to be so "hardcore" with such a casual game. It's like the devs think this is Dark Souls or something.
Not to mention this is an EARLY ACCESS game and thereby is known to have bugs and odd behaviors that can cause corruption, crashes, lost items, and more. We've already had a few items just go up and missing from our inventories, we've had chests disappear with all their contained loot, we've had ships get hitched to islands, the fact that you can't roll back everything is a huge letdown for a game that doesn't even have dedicated servers.
Right now I'm in the process of undoing the stupid imposed on us by the devs.
I came to this game for a casual survival game, not one where the moment I die all my ♥♥♥♥ I had on me is completely unrecoverable even if it's only 100 meters away on an island. It's okay though, I'm just restoring an old file and making sure that backups actively run on the player save file to un-dumb the system they created. :)
For those who I was going to try to get to come play, no longer. I've recommended other games to them.
1. Save game
2. Return to main menu, go to "Load World" and "Open World folder path"
3. Select BOTH world and player folders and either copy them somewhere or better yet archive them.
4. Return to game.
In case of death, do what it is said in number 2. Delete both world and player folder and put back copied/archived files in their place. Once loading the map youll be returned to same spot with same gear, items and progress you had when you made a backup.