Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
- Animals no longer starve to death but they stop producing resources when they are not fed.
- Bug fixes: Animals get stuck at rope fences
P.S. tag disappears after a while.
-- They glitching through the floor foundation tile dude so when you drive your raft then you probably have drive away from them.
Or when you visit a island then they probably are below your raft if if you don`t have maxed your area with grass tile and when a storm has hit your raft.
I have not yet see them glitching through the grass foundation and i have not yet see them glitching through the wall or rope fence when they are connected all way around - i have see them only glitching through the rope and wall fence when they are connected to the stairs.
xxxx
-- Hint to everyone who has animal issue : Save the game with your animal every time and remember to count them and save before you visit a island and every time you visit your raft as well and of course after you have count them and that is a small price to pay if you wanna keep them.
Not solved, this happened to me just now. I anchored at what I thought was a safe depth, then... I don't know if it was storm surge, or if there's a tide implementation that hasn't been documented. My clucker and goat both glitched out, and although I recovered the clucker, the goat seems to have glitched out of the world. I was on board, and it did not make sense to watch. Less sense than when the sand comes up through the floorboards.
The game's engine is very low-tris, which allows it to run even on lightweight machines. Cool, but thin objects that aren't game-solid often need a workaround. Heck, I might even mod it myself if it happens too often, but I assume that's got a steeper learning curve than I have the patience for.
Sadly, they haven't implemented the obvious solution yet, which is 'detect enclosure; tag animal if in enclosure; if animal is outside enclosure, respawn entity in centre of enclosure while enclosure is detected' (probably on polling delay). Like, okay, if your silly butt forgot to wall the beast in, it can de-spawn in the sea for all anyone cares, but if it's in a continuously walled/close-doored space in the game's core object set (of which even the largest plausible structures are relatively limited) we tag it as 'inside'. After that, the only escape is as nature intended: running out the door when a player enters.
This won't be glitch-proof, but you won't have to sail for 3 hours to find another goat, and it's pretty easy to prevent dupe-glitching by using (probably already existing) internal mob ID tags. It might lead to rubber-banding llamas in bad weather though.
Oh, and maybe it was 'implemented', but if that doesn't include roof tiles, ladders, etc., it's not *implemented*. Not every object in a sandbox game will be used as intended by the developer. If I can't build the Millennium Falcon out of driftwood, I don't want to live in this post-apocalyptic Waterworld(TM).