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The basic rate of food/water is a game killer for me, you spend so much time just doing those two basics it just becomes too much after a few hours.
What about games where the rate of decay isn't less than five minutes, but they make the effort to acquire the resources the challenging aspect like The Long Dark? Or games where they have multiple systems to balance so it integrates variety in the gameplay loop without it becoming tedious, like Project Zomboid? Or what about games where the survival mechanisms are secondary to the primary gameplay like Fallout 4 or TESV?
I have a concern about 1 aspect of the mechanics in a game that is still in early access and you're literally trying to tell me the entire genre isn't for me?
That is some insane, next level gatekeeping and leap in logic.