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Realistically, these sorts of trees were cut and worked with much worse tools than we currently have access to. A napped stone axe can cut most any tree, given enough time. One made from sharpened scrap steel is much better than that. There's nothing realistic about it, and that's fine.
The annoyance and disappointment is that I did prepare. I have a 13x13 raft so far, fully netted on both axis. I have six large plots. I ran out of seeds, because they don't guarantee self replace. You want to use them, you have to hit islands for seeds. Randomly came upon a giant island covered in trees, thought I'd be able to replenish my plank and seed supplies. This island should have covered my lumber supplies for ages. Instead, I left with a couple handfuls of honey.
It's still in early access, so just be patient. They may very well be planning something like that in the future. Just roll with it for now.
I know it's early access. It's been in early access for a year and a half. The entire point of early access is for players to provide feedback, as a large scale testing force. I'm providing my feedback: it's majorly disappointing to roll up on a giant island covered in soft wood deciduous trees and not be able to cut through them with an axe the way mankind has been doing for 10,000 years. Doubly so when we had to fight off three bears to get around and determine that not a single one of these trees can be chopped down.
Here is the one i found so far and it looks much bigger, also there were more than one honey area(logs with flowers around them) with at 2 bear spawn locations. Did the island you found have bears ?
https://steamcommunity.com/sharedfiles/filedetails/?id=1930394179
I'd like to bucket all the milk my one goat can make, because real fish stew is nice. It's much easier to collect eggs because they don't need a container like the milk, so I have a ton more eggs. Raft repairs due to shark. Arrows. All tools wearing out with use.
The more you try to do, the more wood you need to maintain it - but some of these things are choices, like fish stew, or over-building a raft.
Sometimes I'll give a large island a pass and just drift for a long while, building a stockpile. Because a large island visit can cost a lot of wood for supplies. Time spent scouring it from one end to the other costs food and water; we have a choice to collect the food we find to make something better on the raft - or eat what we find, as we find it.
So, I don't see a "wood shortage" in the game. I see challenges, choices and trade-offs ;).
None of this I have a problem with. My issue is that stopping at a large island covered in relatively thin soft wood trees should be a great way to GAIN lumber, not a lumber sink. I'm on board with the game being unrealistic, that's going to happen with a game, you can't simulate real life accurately and if you could it wouldn't be at all fun. This, though, is so counter-intuitive as to be frustrating.
We're not building a mega-yacht. We're not maintaining huge lumber sinks. We spent most of it at a story location with very little wood, and not long after leaving we spotted this place randomly. Seeing all those trees seemed like it should have solved our very low plank supply and gotten us a bunch of seeds to get our large crop plots going again. Instead, we left practically empty handed. It ended up being a frustrating bad end to an otherwise positive play session.