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In the meantime, there are mods that add battery recharging up you are too annoyed.
It would be cool to have something next to the engine to use it as a dynamo to recharge battery
End-game type of thing so you don't throw them overboard when using it so you end up with a set of batteries through progression.
#maxexplorationplox
To get around this, I just made two 3 x 3 grids of land plots, put 4 sprinklers around it. Put no more than 3 animals into each grid and it lasts a very long time. Even if one or two sprinklers run out of power while I'm away from my ship, the most I lose that are not getting water is one plot.
problem 1: (vanishing battery)
i made a battery, and put it into the research bench. This usually uses up the item when you click research, and it fills a slot next to something you can learn, (when all slots are filled up).
but when i clicked research, the battery vanished, and nothing new was learned, and no research slots showed that they needed any battery or even that a battery was provided.
problem 2: (battery suddenly lost charge)
i placed a Receiver, and put a Battery in the slot and it said to move to higher ground. so i quickly removed the battery and Receiver to pick them up and i went up some stairs nearby, and placed them back down, and now the battery was completely Empty, all within about 10 seconds.
so maybe when i find enough items, i will be 3rd time lucky :)
i.e: headlamp and metal detector.