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https://www.raftmodding.com/mods/turnyourraft
So why does the steering wheel have to be a late/end game item then? We should have the function when we begin the game. We shouldn't be punished for wanting this very needed mechanic. This is the only thing I hate about this game. It is a feature we all want but the devs would not deliver it for years. Now it's hidden behind hours of grinding.
Early in the game raft direction is not that big of an issue, unless one deliberately delays going to story locations and builds a huge raft before that.
My advice - follow the story and build up your raft along with it.
No the raft gets off set by hitting an island and only by hitting an island. They could have never made rotation a thing and we wouldn't have the issue in the first place. What would the size of a raft matter at all towards traveling from island to island? Early game would mean anything before the first location. It takes time to get enough mats to build a forge let alone two. smelting and crafting all of the stuff after that. You are encouraged by the game to build up so you can place your equipment far apart. Raft direction is constantly an issue since you are always at risk of it being turned and stuck that way for no reason, obviously lol.
I mentioned the size of the raft as a factor ONLY in the sense that deliberately making a huge raft early on and delaying doing the story will delay you access to the steering wheel.
Getting the smelter done + beginning to smelt can be done after visiting 2 smaller islands nowadays as the loot from smaller islands has been up-ed. The choke for crafting a smelter are the bricks. For one smelter you need 6*2 = 12 sand and 12 clay.
As for constantly getting stuck - as long as you keep an eye on the horizon its not that easy to get "surprised" by something that will turn your raft around .
"aaa"?
We do NOT have the steering ability along with the rest of the raft abilities at the beginning of the game. It should be a mechanic, not something you earn endgame to force people to keep playing these updates. I don't get why y'all are getting hung up on that. The raft should either not tilt permanently from hitting things OR we get the mechanic to correct it straight off the bat. No other game has ONE ability you need from the get go and locks it away for most of the game. That is undeniably poor design.
You think that heading straight to the "story" areas being experienced at this game means everyone can do all of that in an hour. How dumb of a thing to say. You have to think of it from a normal play session perspective. Not from someone that has played many many sessions of course. Smelters does not take a single player new to the game only two islands. You can see a hint of general player base progression by looking at the achievements.
"As for constantly getting stuck" Of course people learn from the first hit and are forced to make a new game session because it . >.> It's sickening that it gets saved in that direction. If you want trash to come at you like it is supposed to then you have to avoid touching anything. What I'm saying is obvious. It is poor design and the devs like it that way it seems. People have said the devs told them no in the past for a fix.
I don't mean to sound aggressive but this is plain as day true stuff lol....Don't settle for what they are passing as a fix. Oh yey! I get to fix my raft now that I'm all done playing the game! Come on people.
It's called an upgrade. Every single game does this, makes you play through to get an upgrade like the steering wheel. Idk why you're ♥♥♥♥♥♥♥♥ about this, since it's nothing new in video games.