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that should definitely be mentioned as a requirement on the store page then
with some work, i can almost get it to run with the 32bit Unity player :)
I get to the title screen before it crashes: https://imgur.com/a/nvhXMsN
think I'd have to do some kind of mod to change calls to SymGetSymFromAddr64
Thats exactly the problem. 32 bit applications have a 4GB maximum address space (think, 2^32 bytes = 4GB), and generally around 3GB are only addressable. No excuse for a 32bit app or machine in 2018.
I don't see a problem? They recommend 4GB RAM on the store page (ie: 4GB installed and ~3 available). This game doesn't take up anywhere near that. It is roughtly ~700MB total and your game state doesn't take up 2.5GB...
this game could totally be 32bit no prob..
and I want very very Big Island! and Aqua zet!