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So main focus in multiplayer is to allow players to act as servers. Do also bear in mind that the multiplayer CO-OP PVE only.
We do realise that a dedicated server does require more from your system but right now a player hosted solution is what we have available. Maybe further into the future we could solve a dedicated solution but we will not be able to support that right now because the game is built around our current solution and would require a lot of rework.
Umm, you have that backwards. A player hosted solution places a far greater load on system resources than a dedicated server solution.
Unfortunately, if there is no dedicated server solution then players will not be able to contract with server hosting companies. Thank you for your response, but I will have to pass entirely on this game.
A technical implementation could use a 'headless' game (which perhaps even requires an own steam account) that doesn't have resource-eating any GUI. Internally it still could require a 'dummy' player who's status is 'died, laying on the see ground).
The game can be in a paused state until someone is on?
Simple be like Farm Simulator where you can have it pause when no players are on the game. It is simple.