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But as the OP said. It's busy work. Would rather spend more time building and starting the ship than spending the first few hours sucking down a basket of mangos, 4 watermelons, 8 coconuts and a seagull that didn't see me coming every game day. The food scaling is horrible. If nothing else, the intro veggies should fill the bar more.
Play on easy if you want to have fun and are above the age of 14 which is when you should have stopped caring about bragging rights in games.
This thread is not about which cooker or purifier we should use, it´s about the hunger and thirst drop, which is way to excessive.
We're playing in a universe with an accelerated time frame, burning calories and loosing water is gonna happen much faster. One cup of water is not going to solve all your problems, same as with a fish.
Now if you want to have so your character cycles his/her diet to real life, fine. But then you have to cycle everything, such as: day and night cycles to match real life twenty-four hours, real time weeks and months it would likely take to travel between some island, chances of sinking your raft at sea during a storm, the likely hood that if a shark is genuinely trying to kill you-and not perform a taste test to check if you're a seal or not-it isn't going to let go and work dragging you beneath the water while sawing off your limbs, heat stroke as well as potential skin cancer, hallucination, reduction of bodily functions if you fail to keep proper nutrients, food poisoning, parasites, decomposition and rot, rust, the chances of the fish not biting for days on end, and a slew of other things that may or may not make the game fun.
Plus, it is a survival genre, keep good health so that you survive is also very important if not the most important detail and comes before building your floating mansion.
tooltip on it says "good for cooking" , *can't be cooked*, but eat it raw gives you almost the same as cooked shark meat. obviously something isn't quite done there and it will change.
also if you can build a nest you've already managed hunger/thirst long enough to build a research bench, anchor at an island, and deep dive for at least 2 giant clams.. so.. that seems less than helpful for starting players :)