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and i am at end game at the moment, i just need to build this radio thing i learned
its just he swim's through rocks while im harvesting metal and exploring
Here we go again... someone wants to play the game his way, so let's tell him why he should play it like everyone else. Because the only correct opinion is the one of the majority you see?
If they fixed the issue where the shark can swim through rocks people might not have a problem with it. Sharks respawn way to fast and bite your ass from inside a rock. Wow fun we should have multiple sharks cause yea. Great fun.. >_>
When the shark charges at you, simply attack it the same moment it opens it's mouth. You don't take damage and it does. The only time it can hit you this way is when it slams into you due to dying. Before long, you'll be diving even with an active shark around.
The shark is sort of a "tension-mule" until the game gets finished. So besides playing in creative, in survival there are ever-present dangers that you must avoid. After I figured out how to joust the shark in the water, the game became immediately less difficult. The bigger enemy ended up being my ignorance of how to find various materials, but I overcame that as well.
Really, the shark is pretty simplistic and rather forgiving for something that is assumed to be out to kill you. Fighting the shark isn't at some Dark Souls level of difficulty here. Heck, reading the above could kill the fun of figuring it out yourself.
After 24 hours of casual play, I've gotten to the point where the shark isn't that stressful. I still have to pay attention, and sometimes it gets one too many annoying bites in and ends a diving trip early (requiring me to swim back to the raft), but otherwise it is another thing in the background...
a thing that is filling up a chest with shark heads, and gives a heck of a lot of food.
As cliché as it sounds, it is the journey, not the destination, that is the important part.
Would getting ore and rare peices of crafting materials underwater be just as worth it and rewarding without some form of resistance in the way?
For the butthead saying to 'just play creative,' playing creative lacks the survival element that the other modes have.
I can understand not being willing to face some things, and there are people with a big fear of being in the open ocean; let alone see a big mouthed monster racing towards you from out of the darkness. But I think it would be a disservice to remove the threat of the already simplistic shark from the game entirely.
I watch a YouTuber that has a big fear of the open ocean, and of course a big fear of sharks as well, especially after showcasing Stranded Deep for awhile. Yet, they still showcase this game, and accidentally falling off the raft and getting bitten by the shark still scares the heck out of them. However, they keep going, despite the fears. Partly because they won't get too far by staying in their conform zone, and also it is apparently makes for good Let's Play content to be genuinely scared by stuff.
this mod can do that
2. Run it, it will create a folder called mods in C:\Program Files (x86)\Steam\steamapps\common\Raft\mods
3. Put mod file in the mods folder
4. Start the game by running RaftModLoader whenever you want to play raft with mods