Raft
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crolaa Jun 1, 2018 @ 11:17am
Ways to disable shark?
The shark is a problem for me, i have no problem killing it and eating its meat, but it respawns so quickly and i cant get into the water for more than 20 seconds, even with bait....



A mod for the newest version maybe?
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Showing 1-15 of 39 comments
crolaa Jun 1, 2018 @ 11:19am 
I'd rather be able to gather materials, or lengthen the respawn time of the shark


and i am at end game at the moment, i just need to build this radio thing i learned
Last edited by crolaa; Jun 1, 2018 @ 11:20am
blacktomcat Jun 1, 2018 @ 11:57am 
stab him..... if he swims towards you, aim with a spear. when his jaw opens: stab him. if you get your timing right, he wont damage you. if you are quick you can stab his tail too as he scurrys away. notice though, that he will come back for another attack. his pattern is fairly easy and you have time to harvest 2-3 things in the meantime. The other option: build a sharlbaoit.
crolaa Jun 1, 2018 @ 12:04pm 
Originally posted by blacktomcat:
stab him..... if he swims towards you, aim with a spear. when his jaw opens: stab him. if you get your timing right, he wont damage you. if you are quick you can stab his tail too as he scurrys away. notice though, that he will come back for another attack. his pattern is fairly easy and you have time to harvest 2-3 things in the meantime. The other option: build a sharlbaoit.
Yes, this is my method of killing the sharks,

its just he swim's through rocks while im harvesting metal and exploring
Huxian Jun 9, 2018 @ 12:27am 
Originally posted by Dawg:
Play in creative

Disable shark then why bother playing the game? To build? Can do that in creative.

Here we go again... someone wants to play the game his way, so let's tell him why he should play it like everyone else. Because the only correct opinion is the one of the majority you see? :steamfacepalm:
Willow Rivers Jun 9, 2018 @ 12:29am 
The bait lasts for a good 60-90 seconds at least. You have ample time to collect quite a bit of items before it runs out.
crolaa Jun 9, 2018 @ 10:29am 
Originally posted by Seb Renard:
Originally posted by Dawg:
Play in creative

Disable shark then why bother playing the game? To build? Can do that in creative.

Here we go again... someone wants to play the game his way, so let's tell him why he should play it like everyone else. Because the only correct opinion is the one of the majority you see? :steamfacepalm:
HeHe Good job tellin' em off
engsoz Jun 10, 2018 @ 9:31am 
My method is to throw a sharkbait close to the raft so i can hit the shark without going into water. Then i move away a distance (he attacks faster then). When he goes for the bait i hit him with the spear. I redo that as long as he is dead. After harvesting the shark i dive for the items immediately (harvest him only till you get the head (4 times after the lethal hit)). The new spawn shark is going for the bait first normaly. So i have pretty much time to harvest almost all from the ground before he goes after me again. The method works pretty good for me most of the time but its important to watch the health of the bait before the first shark dies. And i think the bait vanishes after 24 hours so you should finish all within 24 hours. But raising the spawntime a bit is a good suggestion i think!
Sohzu Jun 10, 2018 @ 9:39am 
Originally posted by Dawg:
Play in creative

Disable shark then why bother playing the game? To build? Can do that in creative.

If they fixed the issue where the shark can swim through rocks people might not have a problem with it. Sharks respawn way to fast and bite your ass from inside a rock. Wow fun we should have multiple sharks cause yea. Great fun.. >_>
Proxy Kaizen Jun 10, 2018 @ 10:09am 
Two things.

When the shark charges at you, simply attack it the same moment it opens it's mouth. You don't take damage and it does. The only time it can hit you this way is when it slams into you due to dying. Before long, you'll be diving even with an active shark around.

The shark is sort of a "tension-mule" until the game gets finished. So besides playing in creative, in survival there are ever-present dangers that you must avoid. After I figured out how to joust the shark in the water, the game became immediately less difficult. The bigger enemy ended up being my ignorance of how to find various materials, but I overcame that as well.
Last edited by Proxy Kaizen; Jun 10, 2018 @ 10:13am
MechWarden Jun 10, 2018 @ 10:46am 
Originally posted by Proxy:
Two things.

When the shark charges at you, simply attack it the same moment it opens it's mouth. You don't take damage and it does. The only time it can hit you this way is when it slams into you due to dying. Before long, you'll be diving even with an active shark around.

The shark is sort of a "tension-mule" until the game gets finished. So besides playing in creative, in survival there are ever-present dangers that you must avoid. After I figured out how to joust the shark in the water, the game became immediately less difficult. The bigger enemy ended up being my ignorance of how to find various materials, but I overcame that as well.
A pretty nice, and somewhat spoiler resist, way of saying "git gud".

Really, the shark is pretty simplistic and rather forgiving for something that is assumed to be out to kill you. Fighting the shark isn't at some Dark Souls level of difficulty here. Heck, reading the above could kill the fun of figuring it out yourself.

After 24 hours of casual play, I've gotten to the point where the shark isn't that stressful. I still have to pay attention, and sometimes it gets one too many annoying bites in and ends a diving trip early (requiring me to swim back to the raft), but otherwise it is another thing in the background...
a thing that is filling up a chest with shark heads, and gives a heck of a lot of food.

As cliché as it sounds, it is the journey, not the destination, that is the important part.

Would getting ore and rare peices of crafting materials underwater be just as worth it and rewarding without some form of resistance in the way?
BeneathThePlass Jun 10, 2018 @ 11:24am 
There's nothing wrong with wanting a way to disable the shark. Some people just aren't up for/aren't in the mood for dealing with active enemies, and might just want to play a peaceful survival game. I know I'd kind of like a way to disable the shark myself; I have anxiety issues, and sometimes, as stupid and silly as it sounds, I just don't want to have to deal with fighting off a shark as I play.

For the butthead saying to 'just play creative,' playing creative lacks the survival element that the other modes have.
Last edited by BeneathThePlass; Jun 10, 2018 @ 11:26am
MechWarden Jun 10, 2018 @ 11:44am 
Originally posted by BeneathThePlass:
There's nothing wrong with wanting a way to disable the shark. Some people just aren't up for/aren't in the mood for dealing with active enemies, and might just want to play a peaceful survival game. I know I'd kind of like a way to disable the shark myself; I have anxiety issues, and sometimes, as stupid and silly as it sounds, I just don't want to have to deal with fighting off a shark as I play.

For the butthead saying to 'just play creative,' playing creative lacks the survival element that the other modes have.
Maybe instead of removing the shark, have a difficulty setting that reduces how much it attacks, how much damage it does, how long it stays occupied by shark bait, and increases respawn time.

I can understand not being willing to face some things, and there are people with a big fear of being in the open ocean; let alone see a big mouthed monster racing towards you from out of the darkness. But I think it would be a disservice to remove the threat of the already simplistic shark from the game entirely.

I watch a YouTuber that has a big fear of the open ocean, and of course a big fear of sharks as well, especially after showcasing Stranded Deep for awhile. Yet, they still showcase this game, and accidentally falling off the raft and getting bitten by the shark still scares the heck out of them. However, they keep going, despite the fears. Partly because they won't get too far by staying in their conform zone, and also it is apparently makes for good Let's Play content to be genuinely scared by stuff.
AEGIS Jun 10, 2018 @ 12:23pm 
Originally posted by BeneathThePlass:
I know I'd kind of like a way to disable the shark myself; I have anxiety issues, and sometimes, as stupid and silly as it sounds, I just don't want to have to deal with fighting off a shark as I play.

this mod can do that
BeneathThePlass Jun 10, 2018 @ 12:37pm 
Originally posted by AEGIS:
Originally posted by BeneathThePlass:
I know I'd kind of like a way to disable the shark myself; I have anxiety issues, and sometimes, as stupid and silly as it sounds, I just don't want to have to deal with fighting off a shark as I play.

this mod can do that
I was just looking at that, thank you for the link. All I have to do now is figure out how to use it, haha.
AEGIS Jun 10, 2018 @ 12:40pm 
1. Download RaftModLoader
2. Run it, it will create a folder called mods in C:\Program Files (x86)\Steam\steamapps\common\Raft\mods
3. Put mod file in the mods folder
4. Start the game by running RaftModLoader whenever you want to play raft with mods
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Date Posted: Jun 1, 2018 @ 11:17am
Posts: 39