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It is a endless game.
I'll pass, then. There are enough endless games out there. Hoped for something like FTL where you could replay the game under other circumstances and/or other settings
Even being beamed up to a space ship to join the rest of your human family. At the same time though, endings are for stories, and a game is not a story unless it wants to be.
Right now, with how limited thing are, ending or not, there isn't much replay value... yet.
Much of what makes the listed games you gave as an example have so much replay value is the fact you can't explore most of the aspects of it in one or two play throughs; and jumping in again to either find out new areas or improve your skill is what makes most people dive back in.
Right now (day before the Monday update) one can play the game on Normal difficulty, 'beat it' in 6-18 hours of gameplay, and that's it.
I know what to expect when starting off, I know what best to do when making a raft, I know how to handle the shark, and I did all that with one casual play through (and not dying once).
What makes FTL, or Chess, or even a pure narrative game like The Stanley Parable, have so much replay value is the constant amount of work, play testing, and gradual development to build up something awesome.
We are the play testers of this game as well as the people funding the Dev team. We are a key part of the game's development, and we have a say in how things go. If having an end to the game that leaves people wanting to jump back in is something you and many others want, that is something the Dev team will likely aim for.
For thoses that have buy the game Raft. When you can built the receiver 3 battery and 3 antenna and you have to place the 3 antenna on your raft away an off from the receiver cause if they are to close they dont work. And then follow the signal you have to let the receiver open all the time in other to adjust your corse. and you have to change the battery a couple of time but when you gonna rich the dot you will not gonna be desapointed. WOW ! I let you have the surprise.....Have fun !
i suppose you already played "into the breach"? would be right up your alley i believe.
technically, ARK has an ending, but it's quite hard to reach and takes a long time, especially on official servers.
what you are asking for is a survival sandbox game with an achievable goal.
sadly, since the nature of such sandbox survival games is the base-building part, and people tend to get attached to their bases emotionally, the possibility of losing it all by completing the game might prevent people from even playingthe game.
but that's just how developers see this.
I'm quite sure one of the next big things will be something in the direction you mention :) Dark Souls shouldn't have been succesful if you follow the "people won't play if they might lose everything" argument. I think it can be done - just let them carry over stuff to the next game and make base building enjoyable and not tedious like in ARK. Subnautica would be a nice example of how to do base building in such a game. Focus the game more on the stragetic and tactical side than on the building and your sales should be fine. Like for example a Starship Troopers setting. Survive for 30 days until the rescue craft arrives. Would be epic ... and also a big cash grab for DLCs with new enemies etc., so your income is secured as a dev.