Raft
Candy Myluv May 25, 2018 @ 4:48am
What for improvements do you want for "Raft". Feel free to discuss here.
What for improvements do you want for "Raft". Feel free to discuss here.
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Showing 1-15 of 19 comments
Candy Myluv May 25, 2018 @ 4:51am 
Originally posted by (๑・㉨・๑):
Just a gathering mini game really, of course me and my friend find it funny and fun, but i feel there needs to be more to look at or worry about.

Huge storms with lightning, different aquatic life, maybe make the water look a little more pretty?

work on fishing and turn it into a short minigame and have different deeper spots of ocean that you can fish in for bigger fish.

something to passively gather items that go under your boat, like a net on the side, maybe crab pots.

More than just a shark to worry about? giant squid maybe or an even bigger shark or even a pirate?

Music is nice but there's a large chunk of time that goes by when there's none, which can get abit eh. maybe more music and some music at certain events
Candy Myluv May 25, 2018 @ 4:52am 
Originally posted by xili!:
Really enjoyed the game, but it's lacking content. We were 3 players who finished the game in 4,5 hours on normal difficulty. Hope to see more content in the near future.
Candy Myluv May 25, 2018 @ 5:16am 
Originally posted by nicolejackson4481:
I really enjoy this game but sometimes it makes me feel a tad ill due to sea sickness. During normal gameplay I'm fine, but during stormy weather when the raft is moving around a lot I start getting a bit nauseous. Would it be possible to implement a "sea sickness" mode or something to reduce the raft motion a little. I enjoy the game but it gives me a headache and makes me nauseous if I play too long.
Candy Myluv May 25, 2018 @ 5:30am 
Originally posted by Lucas:
- Sharks are really annoying to deal with all the time, the bait takes a little while to farm up and it doesn't even keep the shark occupied for that long.

- You learn all the recipies too fast, I was excited to learn new things until I did a few things and realised there's nothing left to learn.

- Even on easy mode the food and water drain is incredibly fast, water is easy to keep up with but food is just a pain in the ♥♥♥ to keep doing over and over.

- All the items have far too little durability, it's really rather tedious to keep having to craft the same things so frequently.

- After getting to end game with the reciever and hunting down the dots on my radar, I began to get really fustrated because the wind is never in the favour, there's no compass to make it easier to see which direction you're travelling and often times the dot will disappear and change location before you even get close.

- Overall I like the game a lot and I know it's just been released but I think there needs to be a lot more content, especially a way to rotate your raft maybe like a rudder or something so you can travel easier in the direction you want.
Candy Myluv May 25, 2018 @ 5:32am 
Originally posted by siresteelhell:
it lets u goto save game but doesnt pause the game when soloing
Candy Myluv May 25, 2018 @ 5:33am 
Originally posted by Vagineer1:
So far I've enjoyed my time with the game. But my only real complaint is both the rate at which the shark respawns after being killed and the rate at which the shark comes back to bite your raft after staving it off.

The suggestion I have for the respawn rate is to make it longer if possible and as for the second we really need a better method of keeping the shark off of our rafts.
Candy Myluv May 25, 2018 @ 5:40am 
Originally posted by Sue:
I prefer to play in third person, so I'd like to know if the game has this option too.
Candy Myluv May 25, 2018 @ 5:45am 
Originally posted by monsterparty:
Your raft turns around sometime and it's hard to turn it the way you want, so a rudder would help with steering like a normal boat has.
Candy Myluv May 25, 2018 @ 5:48am 
Originally posted by Guttersnipe:
I don't know why, but for some reason both my friend and I have difficulty getting up on the raft. Sometimes it works just fine, other times can't get up on the raft to save your life. No idea what's going on. My first instinct was it required some technique or method to get up, and that this was a user end thing. I thought it was just us that wasn't doing it right. Though most of the time it works fine for us. I guess I was sorta hoping for some sort of "lift" when I got to the edge. Not too sure why, maybe just experience with other games that I can't think of right now. Like it should be the easiest thing in the world, and most of the time it is. Though every so often no matter what I try it just doesn't work. I'll be jumping against the raft side uselessly. It's almost I'm hitting my head on something or getting snagged, but there is nothing there on that square of raft. I don't know. I might be crazy.
darkoraclegirl May 25, 2018 @ 3:50pm 
While the music in this game is good I find it a little loud for my ears. Naturally I turned it down in the settings, only when the music changed to the next bit the volume seemed to return to full even though the settings said it was still where I placed it.
This may just be a bug and I hope that it gets fixed in a future update. Other then that I am loving the game so far.
Cay9 May 25, 2018 @ 4:29pm 
-Difficult to return to raft from water. Pool ladder
-Hammer to remember last setting. If I was repairing then when i switch away then when I switch back to it, it should still be set to repair.
-Saltwater or freshwater when switching to container without having to go into inventory.


-Let me see my feet and the flippers I am wearing. Different sounds and walking speeds depending upon footwear.
-More wildlife. Both for fishing and fighting. Sting rays and jellyfish come to mind.
-Maybe raise seagulls? Bird pen.
-Dinghies!
CondoSlime May 25, 2018 @ 4:40pm 
The common suggestions:

rudder to turn the boat

way to turn crops into seeds

different fish usable for shark bait

nets to catch fish instead of floating resources

climbing gear to scale islands

more equippable gear (diving tank upgrade for example)

not insta-losing the entire game after losing track of your raft.

Throwable spear

Personal suggestions:

Research rework. A system that isn't as "open" as the current one. I want to be surprised by what an item is the moment I unlock it, not the moment I aquire once of the ingredients to make it.

Automation, water pumping pipes, shark repelling spikes, electric junk collectors. You name it, I would love it if the game went that way.

More uses for the radar. Probably finding unique items that only show up on a few locations which you can track down with the radar.

turn clay into bricks in the smelter

random dark water spots which mean special loot at the bottom of the ocean there.

Seaweed tanks to grow more seaweed on your raft.
Person14557 May 25, 2018 @ 4:54pm 
I'd quite like an aquarium to breed fish
Tokoshoran May 25, 2018 @ 5:29pm 
It'd be interesting to see some other forms of threats, like crabs.While very few species of crab can actually swim, those that can't have a tendency to grab onto bouyant objects to ride up to other locations.
As omnivores, a crab on the raft could eat any palm fronds in the nets or food sitting on the grill, and would try and make a nest out of a crop plot (tearing out the crops to do so). They would only try to attack the player if they end up occupying the same space ("Stepping on a crab"), get too close to an occupied crop plot, or attack the crab.

The crabs would either randomly come in as any item hits the raft, or else be visibly riding on some and only coming on if the item is grabbed (this makes it easy to avoid them in early game when you're grabbing stuff yourself, but allow them to "hop on" when using nets to automate item grabbing), and while they're passive could be grabbed and then dropped back into the ocean. If killed with a spear, they could be collected and cooked (Without the need to crush their shell, we don't need an additional step just for this).
Kai May 25, 2018 @ 5:33pm 
Randomly encountering other player session in a more wider meta game.

For instance you are rafting and may encounter other players rafting to you from afar. You cannot step on each other's raft, but can toss items to trade. If both raft is too far away, the session is cut out.

Crafting Fish Traps to passively fish for food. Crap Pots can be craftable to catch shellfish.

Hook Turrets can be a tool that allows you to launch hooks into the ocean to be dragged with you and pick up items, so you can leave it alone until you reel it in later.

Harpoon launcher that you can mount on a surface, letting you aim it at the shark from a defensive position. The harpoon projectile has ropes and reel to reel in a shark if you have multiple launchers, to allow it to be attacked with spears.

Bow and Arrows, in general for hunting birds or damaging sharks that comes out of water.

A shark cage that is built like a foundation block, very durable and lets you safely stay underwater to harvest the ocean floor.
Last edited by Kai; May 25, 2018 @ 5:39pm
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Date Posted: May 25, 2018 @ 4:48am
Posts: 19