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The game is very intentionally designed around not having grinding
Fallout 1+2 have grinding and it still works.
Don't see how it cannot work since other CRPG have random encounters too.
Basically you ruin the entire game balance by no longer needing to spend any resources into your combat stats since you can just RNG combat you way to victory. This then puts all of those resources into the non combat stats.
CS already has the appropriate way to add extra combats to the game without skewing the balance, via challenge fights.
I feel that every RPG ought to have SOME random elements to keep things fresh.
Of course you'd immediately get people complaining bitterly about the possible break in balance because they demand the game 'hold their hand' in the aspect that they cannot stop themselves form exploiting any in game feature that they discover.
I hope they combine AoD sword and shield combat with CS's Burst/aim ranged combat.