Colony Ship: A Post-Earth Role Playing Game

Colony Ship: A Post-Earth Role Playing Game

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GunofBrixton Nov 27, 2023 @ 10:03am
Takedowns and Blunt weapons
I just completed a playthrough using Blunt weapons and frequently found myself having to spend AP to re-equip my hammers once stealth turns to combat. I was wondering if it would be at all plausible to let blunt weapons also perform takedowns. I would assume it's programmatically easy, but limited by the missing animations. Alternatively, would you consider a 'takedown weapon' slot on the paper doll, or allowing us to use a belt slot on a blade to perform takedowns with it, but not full combat?



Unrelatedly, I really enjoyed my first clear of the game! I went with a Gifted Hero and tried to see as much content as I could. I liked the myriad of betrayals and double agenting available. Factory was really fun in this regard. Habitat kept it going with the intrigue subplot! I will say, that after having decided on who to help, I was really perturbed by the last set of events. I had helped the brotherhood, and this leads to the protectorate's ultimatum in armory. I was playing solo, and this fight was just unwinnable even on Hero. The options presented are fight with initiative bonus, betrayal, or difficult fight. The stealth option and enemy placement prevented me from doing anything but getting 1-2 takedowns before getting lit up by the rest of the team and their robot. I also dislike that robots cannot be sabotaged from stealth. With an 8+ electronics, computers, and stealth; pulse grenades. With how you work on Romeo and know how vulnerable they are to merely removing/damaging the battery. I was pretty dissappointed and ended up stuck having to betray the faction I spent all game courting. I'd have to at least had a chance to retaliate or make amends to the brotherhood. I did betray the protectorate to the ECLSS because they deserved it and I was already on a railroad at this point. I decided my character was pretty burnt by the whole ordeal and so she and Luther just took the lander to their new home. (RIP jettisoned cargo bay occupants) Other than the 'meet with the visitors in the armory' line, the only other disappointment I had with faction management was not being able to convince hydroponics to basically recruit everyone. I'm going to give my next playthrough the 10Cha treatment though, so we'll see if I'm just missing branches! Overall great game, team! :)

PS: Where are all my fancy space ship tech knives and swords?! :(
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Showing 1-9 of 9 comments
William Shakesman Nov 27, 2023 @ 10:23am 
Someone posted a video of a stealth 4 Faythe just humiliating the Armory stealth segment so it is probably possible to brute force but yeah, that fight is just nasty. The faction companion alone could probably 1v1 you. I cannot even imagine doing it Solo, Initiative Bonus No Solicitors mode.

Which means I probably will at some point
Last edited by William Shakesman; Nov 27, 2023 @ 10:24am
GunofBrixton Nov 27, 2023 @ 11:00am 
Originally posted by William Shakesman:
Someone posted a video of a stealth 4 Faythe just humiliating the Armory stealth segment so it is probably possible to brute force but yeah, that fight is just nasty. The faction companion alone could probably 1v1 you. I cannot even imagine doing it Solo, Initiative Bonus No Solicitors mode.

Which means I probably will at some point

It feels like you're talking about a different stealth section. The robot alone would spot a 4 stealth.
LDiCesare Nov 27, 2023 @ 12:10pm 
You can lure the robot out of the way and take it 1v1 after getting rid of everybody else.
William Shakesman Nov 27, 2023 @ 1:03pm 
Originally posted by GunofBrixton:
Originally posted by William Shakesman:
Someone posted a video of a stealth 4 Faythe just humiliating the Armory stealth segment so it is probably possible to brute force but yeah, that fight is just nasty. The faction companion alone could probably 1v1 you. I cannot even imagine doing it Solo, Initiative Bonus No Solicitors mode.

Which means I probably will at some point

It feels like you're talking about a different stealth section. The robot alone would spot a 4 stealth.
https://youtu.be/pTUwqPYJxZw

Been a while since I compared it against the level so you may be right but here you go. This is the evidence and I may be proven wrong and dumb with it
Myth Alric Nov 27, 2023 @ 3:10pm 
The question is how long did it take to find the most optimal path through the combat?
GunofBrixton Nov 27, 2023 @ 5:13pm 
Originally posted by William Shakesman:
Originally posted by GunofBrixton:

It feels like you're talking about a different stealth section. The robot alone would spot a 4 stealth.
https://youtu.be/pTUwqPYJxZw

Been a while since I compared it against the level so you may be right but here you go. This is the evidence and I may be proven wrong and dumb with it

I struggle to believe this video based on every single stealth encounter I've had in the game seeing directly over anything but actual hard walls. The perception range also feels way off for that point in the game.
LDiCesare Nov 28, 2023 @ 11:40am 
Note she has the Prowler feat in that video, which may explain the ranges. You can definitely do something close to this. At least take out Cobra/whoever is there. If you manage that, the fight becomes relatively easy.
GunofBrixton Nov 28, 2023 @ 12:09pm 
Originally posted by LDiCesare:
Note she has the Prowler feat in that video, which may explain the ranges. You can definitely do something close to this. At least take out Cobra/whoever is there. If you manage that, the fight becomes relatively easy.

You can usually get the one guy by the robot and then Cobra with the stealth. I spent hours in Menzels trying to get pathing to happen right, so watching that robot just flatly not see them in the vid is upsetting lol I also find it mildly annoying that Prowler is stronger than 5 or so ranks of stealth. I ended up making a new run and I'm doing the Second Wind abuse and more than just tunnel runner. I hadn't really had to build for stealth for anything else in the game outside of getting my skill up and using stealth unit properly
LDiCesare Nov 28, 2023 @ 1:19pm 
I used Tunnel Runner, which I found very helpful. I think the behavior of the ai that sees nothing but a dead body and rushes forward is amusing. It's highly abusable but feels sensible enough.
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Date Posted: Nov 27, 2023 @ 10:03am
Posts: 9