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Turning back to earth would be the worst ending. It makes everything that happened pointless, and will probably doom the ship, which is more of a flying wreck by now.
They are the only "good" faction in my book. If your only reason for disliking them is because their race is not the same as yours, I find that a quite weak argument.
Nobody doesn't have a personal agenda. At least nobody human. And I hardly think handing the reins over to people who are hardly human themselves and can only relate to the happenings on the ship with amused indifference is the obvious right call. A bunch of glorified A/C tech robots are not in a position to lord over humanity with their obsession with analyzing percentage chances and nothing else.
I mean most of them are still alive from back when the ship actually worked, The Protector guy is a little mean when he says it but he is absolutely 100% right. If they had cut life support to the mutineers before this got out of hand, they wouldn't be on a half destroyed floating wreck right now and probably more lives would have been saved in that one act of brutality than were lost since then.
I guess I am a hopeful type of person, but not willing to pin my hopes on the monks to be the perfectly impartial overseers they present themselves as. There is something of an oxymoron in trusting that the technology that's made them this way is...perfect, while they seem to have been sitting around unable to even start taking steps to breaking the Gordian knot that is the faction's struggle for dominance while the planet is literally right there. Depending on how I'm feeling from one moment to another, I might lean towards making the shipborn land immediately or turning the ship around.
I think turning the ship around is a very understandable step when you see what all has happened and how disgusted one might be at it, but I also think something like this is inevitable to some degree. Put a group of people in confined space for a long period of time and you're eventually going to have violent disagreements. It is just the story of humanity. If earth sent out 100 of these ships, I would be shocked if more than one of them avoided a similar catastrophe.
Honestly it feels a bit more natural than New Vegas where you had NCR speedrun to just be identical to modern American bureaucracy and ennui where it felt like the writers' thumbs were on the scale hard to force everyone to line up for that. (On the flip side, then I understand why, say, NV presents an easier choice of "violence directed to end the violent wasteland vs. ineffectual America nostalgia vs. let the guy who built the place have the crown." while the CSG faction choices are just "a group of guys vs a group of guys vs a group of guys" but the story is told at a level where there is just not enough room for a high minded ideal sort of choice, so I don't mean to knock CSG for that at all.)
That said for me the faction choice is very easy, as having evaluated all the factions and seen their stories, the important factor is that Cobra is my waifu.
I sided with the Monks because I wasn't sure that ship was actually over Proxima until much later in the story, and Monks path ensured ship keeps flying for much, much longer giving the best chance of reaching it.
If I knew that, I'd probably side with the Church because they're by far the nicest of the factions - the leadership is still kinda ♥♥♥♥♥♥♥♥, but not as bad as the other two. And they support the Monks, anyways, so I'd assume there won't be much difference (also I wasn't able to side with the monks due to failing a persuasion challenge and unlike the other two you can't talk to the church leader without successfully completing a quest).
At least I found no way to pass the monks on the rails peacefully. So you end up with them anyway after telling them "no" in the Armory.
I wonder about the maintenance station at the bridge. If you can call Romeo there, does that mean there is a possibility of a fight on the bridge? A last minute turnabout?
It is not the worst ending because going through the ship story you realize how bad these people are, they were bad initially, and after 400 years of degradation and infighting, it is a pure egoistic greedy evil. They will cause doom to the planet.
The lesser evil is to eliminate all those people at once by turning the ship back.
I think you are pretty much forced to side with monks unless you have top class fighting ability which is not possible if you playing smooth talker character (avoiding fights).
At least I have not seen a way to talk out monks from taking the machine.
They do have an agenda and they are no longer human. Personally being stuck in the ship before monks allow you to land feels as a depressive ending. Ofcourse the ending we have, is like an open box, anything could happen on the ship or with the colony after landing.